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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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@@ -116,7 +116,15 @@ bool check_ogl46(std::string const &Name)
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bool check_vk14(std::string const &Name)
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{
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std::cout << "spir-v..." << std::flush;
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auto const suc{check_text(gfx::preprocess_shader(gfx::shader_api::vulkan14, Name, {}, {}, false, vk14_dir), "-V --target-env " + vulkan_env)};
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auto const source{gfx::preprocess_shader(gfx::shader_api::vulkan14, Name, {}, {}, false, vk14_dir)};
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auto suc{check_text(source, "-V --target-env " + vulkan_env)};
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// the variant of the passes without the velocity target, of the shaders which have one
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if (source.text.find("NO_MOTION_OUTPUT") != std::string::npos)
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{
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std::cout << "done, no motion output..." << std::flush;
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if (!check_text(gfx::preprocess_shader(gfx::shader_api::vulkan14, Name, "#define NO_MOTION_OUTPUT 1\n", {}, false, vk14_dir), "-V --target-env " + vulkan_env))
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suc = false;
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}
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std::cout << "done" << std::flush;
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return suc;
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}
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