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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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@@ -76,7 +76,10 @@ enum class blend_mode
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none,
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alpha, // the colour over what is there by its alpha, the alpha kept for what's behind (the user interface)
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premultiplied,
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additive
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additive,
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// the blending of the scene, as glBlendFunc() of the opengl renderer gives it to the colour and the alpha alike
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scene_alpha, // GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
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scene_additive // GL_SRC_ALPHA, GL_ONE (the glare of the lamps)
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};
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struct vertex_layout
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