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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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29
shaders/vk14/mat_invalid.frag
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29
shaders/vk14/mat_invalid.frag
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#version 460 core
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#define STAGE_FRAGMENT 1
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#include "common.glsl"
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#include "tonemapping.glsl"
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layout(location = 0) out vec4 out_color;
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#ifdef NO_MOTION_OUTPUT
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// a pass without the velocity target: the writes go nowhere
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vec4 out_motion;
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#else
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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vec4 color = vec4(1.0, 0.0, 1.0, 1.0);
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if (POSTFX_ENABLED)
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{
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out_color = color;
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}
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else
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{
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out_color = tonemap(color);
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}
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if (MOTIONBLUR_ENABLED)
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{
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out_motion = vec4(0.0f);
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}
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}
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