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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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14
shaders/vk14/simpleuv.vert
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14
shaders/vk14/simpleuv.vert
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#version 460 core
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#define STAGE_VERTEX 1
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#include "common.glsl"
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layout(location = 0) in vec3 v_vert;
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layout(location = 2) in vec2 v_coord;
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layout(location = 2) out vec2 f_coord;
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void main()
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{
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gl_Position = (projection * effective_modelview()) * vec4(v_vert, 1.0f);
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f_coord = v_coord;
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}
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