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Vulkan: scene rendering (D1–D7) on a scene walk shared with GL (N6a, N6b)
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19
shaders/vk14/vbocolor.vert
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19
shaders/vk14/vbocolor.vert
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#version 460 core
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#define STAGE_VERTEX 1
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#include "common.glsl"
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec3 v_color;
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layout(location = 13) out vec3 f_color;
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layout(location = 3) out vec4 f_pos;
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layout(location = 4) out vec4 f_clip_pos;
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void main()
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{
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f_pos = modelview * vec4(v_vert, 1.0);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0);
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f_color = pow(v_color, vec3(1.0));
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gl_Position = f_clip_pos;
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}
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