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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 14:29:20 +02:00

refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
jerrrrycho
2026-10-10 15:44:18 +02:00
parent f8104bd0dd
commit 9b89a5d887
27 changed files with 78 additions and 175 deletions

View File

@@ -51,8 +51,7 @@ gamepad_input::init() {
m_inputbuttons.clear();
// NOTE: we're only checking for joystick_1 and rely for it to stay connected throughout.
// not exactly flexible, but for quick hack it'll do
auto const name = glfwGetJoystickName( GLFW_JOYSTICK_1 );
if( name != nullptr ) {
if( auto const name = glfwGetJoystickName( GLFW_JOYSTICK_1 ); name != nullptr ) {
WriteLog( "Connected gamepad: " + std::string( name ) );
m_deviceid = GLFW_JOYSTICK_1;
}
@@ -154,8 +153,7 @@ bool
gamepad_input::recall_bindings() {
std::string filePath = "eu07_input-gamepad.ini";
fs::path appPath = user_config_path("eu07_input-gamepad.ini");
if (!appPath.empty() && fs::exists(appPath))
if (fs::path appPath = user_config_path("eu07_input-gamepad.ini"); !appPath.empty() && fs::exists(appPath))
filePath = appPath.string();
// bindingparser tworzony zawsze, z wybran<61> <20>cie<69>k<EFBFBD>
@@ -211,8 +209,7 @@ gamepad_input::recall_bindings() {
std::string key {};
entryparser >> key;
// check for potential mode indicator
auto const splitkey { split_string_and_number( key ) };
if( splitkey.first == "mode" ) {
if( auto const splitkey { split_string_and_number( key ) }; splitkey.first == "mode" ) {
// indicate we'll be processing specified mode
controlmode = splitkey.second;
continue;