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refactor(editor): a signal head tells the next one shows stop by its chambers alone, an orange light above the red one, not by the events of its template reading the next signal, which the templates of the old sceneries lack
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@@ -115,7 +115,6 @@ struct signal_head
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std::string mount;
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std::string lamps; // its chambers from the top: z green, c red, p orange, b white, n blue, x blind
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std::vector<int> speeds; // of the signal itself, km/h: -1 the highest allowed, 20 the substitute signal
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bool informs{false}; // it tells the next signal shows stop
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bool chosen{false}; // the Signals tool places it for its kind
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};
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// one step of the history of the signalling: signals placed, standing ones renamed, other templates placed with them, the values
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