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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 02:49:19 +02:00
refactor(editor): shared writers of the path definitions
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@@ -1831,6 +1831,44 @@ std::vector<editor_track::switch_template> editor_track::standard_switch_templat
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return result;
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}
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namespace
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{
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// definition of a path in the scenery text, up to its points: type, length, parameters, environment and textures
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void write_header(std::ostream &Text, char const *Type, double const Length, double const Sound, TTrack const &Style, material_handle const Second)
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{
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char const *environments[] = {"flat", "mountains", "canyon", "tunnel", "bridge", "bank"};
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auto const environment{Style.eEnvironment >= e_flat && Style.eEnvironment <= e_bank ? environments[Style.eEnvironment] : "flat"};
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Text << Type << ' ' << Length << ' ' << Style.fTrackWidth << ' ' << Style.fFriction << ' ' << Sound << ' ' << Style.iQualityFlag << ' ' << 0 << ' ' << environment << ' ';
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if (Style.m_visible)
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Text << "vis " << editor_track::material_name(Style.m_material1) << ' ' << Style.fTexLength << ' ' << editor_track::material_name(Second) << ' ' << editor_track::texture_height(Style) << ' ' << Style.fTexWidth << ' ' << Style.fTexSlope << ' ';
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else
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Text << "unvis ";
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}
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void write_points(std::ostream &Text, segment_data const &Path)
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{
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auto const &start{Path.points[segment_data::point::start]};
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auto const &control1{Path.points[segment_data::point::control1]};
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auto const &control2{Path.points[segment_data::point::control2]};
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auto const &end{Path.points[segment_data::point::end]};
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Text << start.x << ' ' << start.y << ' ' << start.z << ' ' << Path.rolls[0] << ' ' << control1.x << ' ' << control1.y << ' ' << control1.z << ' ' << control2.x << ' ' << control2.y << ' ' << control2.z << ' ' << end.x << ' ' << end.y << ' ' << end.z << ' ' << Path.rolls[1] << ' ' << Path.radius << ' ';
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}
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void write_ending(std::ostream &Text, TTrack const &Style)
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{
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if ((Style.iCategoryFlag & 15) == 1 && false == Style.m_profile1.first.empty())
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Text << "railprofile " << Style.m_profile1.first << ' ';
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Text << "endtrack\n";
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}
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material_handle ballast_of(TTrack const &Style)
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{
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return Style.eType == tt_Switch ? (Style.SwitchExtension ? Style.SwitchExtension->m_material3 : null_handle) : Style.m_material2;
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}
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} // namespace
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TTrack *editor_track::create_switch(switch_template const &Template, std::vector<segment_data> const &Paths, TTrack const &Style, std::string const &Name)
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{
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if (Paths.size() < 2)
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@@ -1842,31 +1880,14 @@ TTrack *editor_track::create_switch(switch_template const &Template, std::vector
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}
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else
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{
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char const *environments[] = {"flat", "mountains", "canyon", "tunnel", "bridge", "bank"};
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auto const environment{Style.eEnvironment >= e_flat && Style.eEnvironment <= e_bank ? environments[Style.eEnvironment] : "flat"};
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std::ostringstream text;
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text.precision(std::numeric_limits<double>::digits10);
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text << "switch " << Template.length << ' ' << Style.fTrackWidth << ' ' << Style.fFriction << ' ' << 10.0 << ' ' << Style.iQualityFlag << ' ' << 0 << ' ' << environment << ' ';
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auto const rails{Style.m_material1};
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auto const trackbed{Style.eType == tt_Switch ? (Style.SwitchExtension ? Style.SwitchExtension->m_material3 : null_handle) : Style.m_material2};
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if (Style.m_visible)
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text << "vis " << material_name(rails) << ' ' << Style.fTexLength << ' ' << material_name(rails) << ' ' << texture_height(Style) << ' ' << Style.fTexWidth << ' ' << Style.fTexSlope << ' ';
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else
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text << "unvis ";
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for (int i = 0; i < 2; ++i)
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{
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auto const &path{Paths[i]};
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auto const &start{path.points[segment_data::point::start]};
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auto const &control1{path.points[segment_data::point::control1]};
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auto const &control2{path.points[segment_data::point::control2]};
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auto const &end{path.points[segment_data::point::end]};
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text << start.x << ' ' << start.y << ' ' << start.z << ' ' << path.rolls[0] << ' ' << control1.x << ' ' << control1.y << ' ' << control1.z << ' ' << control2.x << ' ' << control2.y << ' ' << control2.z << ' ' << end.x << ' ' << end.y << ' ' << end.z << ' ' << path.rolls[1] << ' ' << path.radius << ' ';
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}
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if (trackbed != null_handle)
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write_header(text, "switch", Template.length, 10.0, Style, Style.m_material1);
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write_points(text, Paths[0]);
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write_points(text, Paths[1]);
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if (auto const trackbed{ballast_of(Style)}; trackbed != null_handle)
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text << "trackbed " << material_name(trackbed) << ' ';
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if ((Style.iCategoryFlag & 15) == 1 && false == Style.m_profile1.first.empty())
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text << "railprofile " << Style.m_profile1.first << ' ';
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text << "endtrack\n";
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write_ending(text, Style);
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track = load_path(text.str(), Style, Name);
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}
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track->m_paths.assign(Paths.begin(), Paths.begin() + 2);
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@@ -2120,28 +2141,14 @@ TTrack *editor_track::clone(TTrack const &Template)
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TTrack *editor_track::create_path(TTrack const &Style, segment_data const &Path)
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{
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char const *environments[] = {"flat", "mountains", "canyon", "tunnel", "bridge", "bank"};
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auto const environment{Style.eEnvironment >= e_flat && Style.eEnvironment <= e_bank ? environments[Style.eEnvironment] : "flat"};
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auto const category{Style.iCategoryFlag & 15};
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std::ostringstream text;
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text.precision(std::numeric_limits<double>::digits10);
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text << (category == 2 ? "road " : category == 4 ? "river " : "normal ") << glm::distance(Path.points[segment_data::point::start], Path.points[segment_data::point::end]) << ' ' << Style.fTrackWidth << ' ' << Style.fFriction << ' ' << Style.fSoundDistance << ' ' << Style.iQualityFlag << ' ' << 0 << ' ' << environment << ' ';
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auto const ballast{Style.eType == tt_Switch ? (Style.SwitchExtension ? Style.SwitchExtension->m_material3 : null_handle) : Style.m_material2};
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if (Style.m_visible)
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text << "vis " << material_name(Style.m_material1) << ' ' << Style.fTexLength << ' ' << material_name(ballast) << ' ' << texture_height(Style) << ' ' << Style.fTexWidth << ' ' << Style.fTexSlope << ' ';
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else
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text << "unvis ";
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auto const &start{Path.points[segment_data::point::start]};
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auto const &control1{Path.points[segment_data::point::control1]};
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auto const &control2{Path.points[segment_data::point::control2]};
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auto const &end{Path.points[segment_data::point::end]};
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text << start.x << ' ' << start.y << ' ' << start.z << ' ' << Path.rolls[0] << ' ' << control1.x << ' ' << control1.y << ' ' << control1.z << ' ' << control2.x << ' ' << control2.y << ' ' << control2.z << ' ' << end.x << ' ' << end.y << ' ' << end.z << ' ' << Path.rolls[1] << ' ' << Path.radius << ' ';
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auto const speed{velocity(Style)};
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if (speed > 0.0)
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write_header(text, category == 2 ? "road" : category == 4 ? "river" : "normal", glm::distance(Path.points[segment_data::point::start], Path.points[segment_data::point::end]), Style.fSoundDistance, Style, ballast_of(Style));
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write_points(text, Path);
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if (auto const speed{velocity(Style)}; speed > 0.0)
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text << "velocity " << speed << ' ';
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if (category == 1 && false == Style.m_profile1.first.empty())
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text << "railprofile " << Style.m_profile1.first << ' ';
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text << "endtrack\n";
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write_ending(text, Style);
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auto *track{load_path(text.str(), Style)};
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track->m_paths = {Path};
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return track;
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