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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 09:18:36 +01:00

Take the ambient occlusion into the lighting and add a probe of the cab

This commit is contained in:
2026-10-27 13:23:52 +01:00
parent ac0b4e5f15
commit 9dde5b0e5e
43 changed files with 2402 additions and 45 deletions

View File

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#version 460 core
#define STAGE_FRAGMENT 1
// the probe of the occupied cab (gfx::cab_probe), the materials whose colour shader tests the alpha of the diffuse texture against
// the opacity of the material, with the test of depthprepass_alpha.frag (cabprobe.glsl)
layout(location = 0) in vec3 f_normal;
layout(location = 2) in vec2 f_coord;
layout(location = 3) in vec4 f_pos;
#include "common.glsl"
#pragma texture(diffuse, 0, sRGB_A)
layout(binding = 0) uniform sampler2D diffuse;
// the cube shadow map of the cab lamp, see gl::LOCAL_SHADOW_TEX
layout(binding = LOCAL_SHADOW_TEX) uniform samplerCubeArrayShadow probe_shadowmap;
#include "cabprobe.glsl"
void main()
{
vec4 tex_color = texture(diffuse, f_coord);
if (tex_color.a < opacity + 1.0 / 255.0)
discard;
probe_shade(tex_color);
}