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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 10:28:41 +01:00

Take the ambient occlusion into the lighting and add a probe of the cab

This commit is contained in:
2026-10-27 13:23:52 +01:00
parent ac0b4e5f15
commit 9dde5b0e5e
43 changed files with 2402 additions and 45 deletions

View File

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#version 460 core
#define STAGE_FRAGMENT 1
#include "common.glsl"
// the probe of the occupied cab (gfx::cab_probe), the materials without the alpha test (cabprobe.glsl)
layout(location = 0) in vec3 f_normal;
layout(location = 2) in vec2 f_coord;
layout(location = 3) in vec4 f_pos;
#pragma texture(diffuse, 0, sRGB_A)
layout(set = MATERIAL_SET, binding = MATERIAL_TEXTURE_FIRST + 0) uniform sampler2D diffuse;
// the cube shadow map of the cab lamp
layout(set = PASS_SET, binding = LOCAL_SHADOW_TEX) uniform samplerCubeArrayShadow probe_shadowmap;
#include "cabprobe.glsl"
void main()
{
probe_shade(texture(diffuse, f_coord));
}