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Require OpenGL 4.6 core context and regenerate glad
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@@ -64,9 +64,6 @@ public:
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point = this->m_inversetransformation * point;
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// ...and scale by transformed w
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point = glm::vec4{ glm::vec3{ point } / point.w, 1.f }; } ); }
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// debug helper, draws shape of frustum in world space
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void
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draw( glm::vec3 const &Offset ) const;
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private:
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// members:
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