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Remove __fastcall calling convention
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58
TextureDDS.h
58
TextureDDS.h
@@ -1,29 +1,29 @@
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#ifndef TEXTURE_DDS_H
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#define TEXTURE_DDS_H 1
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#include "opengl/glew.h"
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#pragma hdrstop
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struct Color8888
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{
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GLubyte r; // change the order of names to change the
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GLubyte g; // order of the output ARGB or BGRA, etc...
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GLubyte b; // Last one is MSB, 1st is LSB.
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GLubyte a;
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};
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struct DDS_IMAGE_DATA
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{
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GLsizei width;
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GLsizei height;
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GLint components;
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GLenum format;
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GLuint blockSize;
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int numMipMaps;
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GLubyte *pixels;
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};
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void DecompressDXT(DDS_IMAGE_DATA lImage, const GLubyte *lCompData, GLubyte *Data);
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#endif
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#ifndef TEXTURE_DDS_H
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#define TEXTURE_DDS_H 1
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#include "opengl/glew.h"
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#pragma hdrstop
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struct Color8888
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{
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GLubyte r; // change the order of names to change the
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GLubyte g; // order of the output ARGB or BGRA, etc...
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GLubyte b; // Last one is MSB, 1st is LSB.
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GLubyte a;
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};
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struct DDS_IMAGE_DATA
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{
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GLsizei width;
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GLsizei height;
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GLint components;
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GLenum format;
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GLuint blockSize;
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int numMipMaps;
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GLubyte *pixels;
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};
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void DecompressDXT(DDS_IMAGE_DATA lImage, const GLubyte *lCompData, GLubyte *Data);
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#endif
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