refactor: create paths namespace instead of global variables

This commit is contained in:
jerrrrycho
2026-03-15 11:55:30 +01:00
parent 383788b30a
commit 9f43dca48b
20 changed files with 112 additions and 100 deletions

View File

@@ -675,9 +675,9 @@ TAnimModel::export_as_text_( std::ostream &Output ) const {
pModel ?
pModel->NameGet() + ".t3d" : // rainsted requires model file names to include an extension
"none" ) };
if( modelfile.find( szModelPath ) == 0 ) {
if( modelfile.find( paths::models ) == 0 ) {
// don't include 'models/' in the path
modelfile.erase( 0, std::string{ szModelPath }.size() );
modelfile.erase( 0, std::string{ paths::models }.size() );
}
Output << modelfile << ' ';
// texture
@@ -685,9 +685,9 @@ TAnimModel::export_as_text_( std::ostream &Output ) const {
m_materialdata.replacable_skins[ 1 ] != null_handle ?
GfxRenderer->Material( m_materialdata.replacable_skins[ 1 ] )->GetName() :
"none" ) };
if( texturefile.find( szTexturePath ) == 0 ) {
if( texturefile.find( paths::textures ) == 0 ) {
// don't include 'textures/' in the path
texturefile.erase( 0, std::string{ szTexturePath }.size() );
texturefile.erase( 0, std::string{ paths::textures }.size() );
}
if( contains( texturefile, ' ' ) ) {
Output << "\"" << texturefile << "\"" << ' ';

View File

@@ -125,7 +125,7 @@ TModelsManager::find_in_databank( std::string const &Name ) {
std::vector<std::string> filenames {
Name,
szModelPath + Name };
paths::models + Name };
for( auto const &filename : filenames ) {
auto const lookup { m_modelsmap.find( filename ) };
@@ -146,7 +146,7 @@ TModelsManager::find_on_disk( std::string const &Name ) {
auto lookup = (
FileExists( Name + extension ) ? Name :
FileExists( szModelPath + Name + extension ) ? szModelPath + Name :
FileExists( paths::models + Name + extension ) ? paths::models + Name :
"" );
if( false == lookup.empty() ) {
return lookup;

View File

@@ -1467,7 +1467,7 @@ texture_manager::find_in_databank( std::string const &Texturename ) const {
std::vector<std::string> const filenames {
Global.asCurrentTexturePath + Texturename,
Texturename,
szTexturePath + Texturename };
paths::textures + Texturename };
for( auto const &filename : filenames ) {
auto const lookup { m_texturemappings.find( filename ) };
@@ -1486,7 +1486,7 @@ texture_manager::find_on_disk( std::string const &Texturename ) {
std::vector<std::string> const filenames {
Global.asCurrentTexturePath + Texturename,
Texturename,
szTexturePath + Texturename };
paths::textures + Texturename };
auto lookup =
FileExists(

View File

@@ -582,7 +582,7 @@ material_manager::find_in_databank( std::string const &Materialname ) const {
std::vector<std::string> const filenames {
Global.asCurrentTexturePath + Materialname,
Materialname,
szTexturePath + Materialname };
paths::textures + Materialname };
for( auto const &filename : filenames ) {
auto const lookup { m_materialmappings.find( filename ) };
@@ -602,7 +602,7 @@ material_manager::find_on_disk( std::string const &Materialname ) {
auto const materialname { ToLower( Materialname ) };
return (
FileExists(
{ Global.asCurrentTexturePath + materialname, materialname, szTexturePath + materialname },
{ Global.asCurrentTexturePath + materialname, materialname, paths::textures + materialname },
{ ".mat" } ) );
}