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refactor: create paths namespace instead of global variables
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@@ -65,7 +65,7 @@ struct global_settings {
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int iPause{ 0 }; // globalna pauza ruchu: b0=start,b1=klawisz,b2=tło,b3=lagi,b4=wczytywanie
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float AirTemperature{ 15.f };
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std::string asCurrentSceneryPath{ "scenery/" };
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std::string asCurrentTexturePath{ szTexturePath };
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std::string asCurrentTexturePath{ paths::textures };
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std::string asCurrentDynamicPath;
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int CurrentMaxTextureSize{ 4096 };
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bool UpdateMaterials{ true };
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