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refactor: create paths namespace instead of global variables

This commit is contained in:
jerrrrycho
2026-03-15 11:55:30 +01:00
parent 383788b30a
commit 9f43dca48b
20 changed files with 112 additions and 100 deletions

View File

@@ -9311,7 +9311,7 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true, true,
(Global.network_servers.empty() && !Global.network_client) ? 0 : id());
// z powrotem defaultowa sciezka do tekstur
Global.asCurrentTexturePath = szTexturePath;
Global.asCurrentTexturePath = paths::textures;
// if (DynamicObject->mdKabina!=k)
if (kabina != nullptr)
{