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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 00:49:19 +02:00
geometry shader changes
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@@ -202,6 +202,17 @@ void gl::shader::log_error(const std::string &str)
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gl::shader::shader(const std::string &filename)
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{
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name = filename;
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GLuint type;
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if (strcend(filename, ".vert"))
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type = GL_VERTEX_SHADER;
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else if (strcend(filename, ".frag"))
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type = GL_FRAGMENT_SHADER;
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else if (strcend(filename, ".geom"))
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type = GL_GEOMETRY_SHADER;
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else
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throw shader_exception("unknown shader " + filename);
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std::string str;
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if (!Global.gfx_usegles)
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{
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@@ -209,7 +220,13 @@ gl::shader::shader(const std::string &filename)
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}
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else
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{
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str += "#version 300 es\n";
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if (type == GL_GEOMETRY_SHADER) {
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str += "#version 310 es\n";
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str += "#extension EXT_geometry_shader : require\n";
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}
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else {
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str += "#version 300 es\n";
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}
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str += "precision highp float;\n";
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str += "precision highp sampler2DShadow;\n";
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}
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@@ -223,16 +240,6 @@ gl::shader::shader(const std::string &filename)
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if (!cstr[0])
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throw shader_exception("cannot read shader: " + filename);
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GLuint type;
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if (strcend(filename, ".vert"))
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type = GL_VERTEX_SHADER;
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else if (strcend(filename, ".frag"))
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type = GL_FRAGMENT_SHADER;
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else if (strcend(filename, ".geom"))
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type = GL_GEOMETRY_SHADER;
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else
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throw shader_exception("unknown shader " + filename);
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**this = glCreateShader(type);
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glShaderSource(*this, 1, &cstr, 0);
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glCompileShader(*this);
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