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feat(terrain): grade line fitted to the ground under the route within the limits; editor terrain shaped to the grade line with a formation and rounded slopes, with one step back; scenery ground triangles of chosen materials converted to editor terrain and taken out of the files on save, with a dated backup of each file; crack-free simplified terrain mesh, terrain streamed as far as the scenery is drawn, the nearest chunks first; smoothing brush
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@@ -1451,6 +1451,34 @@ save_result node_layers::save(std::vector<std::string> const &Rootstatements)
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}
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written.emplace_back(output);
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}
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// a file which loses its ground to the terrain of the editor keeps a copy of itself each time, whatever was saved before.
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// without the copy nothing is replaced
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{
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auto const now{std::time(nullptr)};
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char stamp[32];
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std::strftime(stamp, sizeof(stamp), "%Y%m%d-%H%M%S", std::localtime(&now));
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for (auto const output : written)
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{
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auto const filepath{path(output)};
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bool const losesground{std::any_of(std::begin(m_shapes), std::end(m_shapes), [&](shape_source const &Shape) { return Shape.erased && Shape.layer == output; })};
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if (false == losesground || false == std::filesystem::exists(filepath, error))
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{
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continue;
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}
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auto const backup{filepath + ".bak-" + stamp + "-przed-terenem-edytora"};
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std::error_code copyerror;
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if (false == std::filesystem::copy_file(filepath, backup, std::filesystem::copy_options::overwrite_existing, copyerror))
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{
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for (auto const leftover : written)
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{
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std::filesystem::remove(path(leftover) + ".tmp", error);
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}
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return fail("can't make a backup of file \"" + layer(output).name + "\": " + copyerror.message());
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}
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WriteLog("Scenery save: the triangles of the ground go from \"" + layer(output).name + "\", its previous content is kept in \"" + backup + "\"");
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result.backups.emplace_back(backup);
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}
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}
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std::vector<layer_handle> replaced;
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for (auto const output : written)
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{
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@@ -1586,6 +1614,8 @@ save_result node_layers::save(std::vector<std::string> const &Rootstatements)
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included.dead = included.dead || included.removed;
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}
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m_erased.clear();
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// the shapes of the rewritten files are somewhere else in them now
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m_shapes.erase(std::remove_if(std::begin(m_shapes), std::end(m_shapes), [&](shape_source const &Shape) { return std::find(std::begin(composed), std::end(composed), Shape.layer) != std::end(composed); }), std::end(m_shapes));
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for (auto *path : savedpaths)
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{
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path->m_dirty = false;
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@@ -1622,6 +1652,8 @@ save_result node_layers::save(std::vector<std::string> const &Rootstatements)
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{
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m_sources.erase(point);
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}
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removedterrain |= m_shapeserased;
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m_shapeserased = false;
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if (removedterrain)
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{
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// binary terrain file still holds geometry of the dropped layer, have it rebuilt on the next load
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@@ -1649,6 +1681,10 @@ save_result node_layers::save(std::vector<std::string> const &Rootstatements)
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{
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result.message += file + (&file != &result.files.back() ? ", " : "");
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}
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for (auto const &backup : result.backups)
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{
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result.message += ". Backup before the ground was taken out: " + std::filesystem::path(backup).filename().string();
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}
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}
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if (false == unwritten.empty())
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{
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