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slightly better ui scaling
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1
stdafx.h
1
stdafx.h
@@ -110,6 +110,7 @@ int const null_handle = 0;
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#define glDebug(x) if (GLAD_GL_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x);
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#include "imgui/imgui.h"
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#define ImVec2S(a, b) ImVec2(a * Global.ui_scale, b * Global.ui_scale)
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#include "openglcolor.h"
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#endif
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