texture compressing switch

This commit is contained in:
milek7
2018-02-26 18:05:53 +01:00
committed by tmj-fstate
parent b6206bc12c
commit a1e2ad60d4
3 changed files with 9 additions and 1 deletions

View File

@@ -118,6 +118,7 @@ struct global_settings {
float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
bool ResourceSweep{ true }; // gfx resource garbage collection
bool ResourceMove{ false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
bool compress_tex{ true }; // all textures are compressed on gpu side
std::string asSky{ "1" };
bool bGlutFont{ false }; // czy tekst generowany przez GLUT32.DLL
double fFpsAverage{ 20.0 }; // oczekiwana wartosć FPS