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texture compressing switch
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@@ -118,6 +118,7 @@ struct global_settings {
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float SplineFidelity{ 1.f }; // determines segment size during conversion of splines to geometry
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bool ResourceSweep{ true }; // gfx resource garbage collection
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bool ResourceMove{ false }; // gfx resources are moved between cpu and gpu side instead of sending a copy
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bool compress_tex{ true }; // all textures are compressed on gpu side
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std::string asSky{ "1" };
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bool bGlutFont{ false }; // czy tekst generowany przez GLUT32.DLL
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double fFpsAverage{ 20.0 }; // oczekiwana wartosć FPS
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