texture compressing switch

This commit is contained in:
milek7
2018-02-26 18:05:53 +01:00
committed by tmj-fstate
parent b6206bc12c
commit a1e2ad60d4
3 changed files with 9 additions and 1 deletions

View File

@@ -589,7 +589,10 @@ opengl_texture::create() {
else {
// uncompressed texture data. have the gfx card do the compression as it sees fit
::glTexImage2D(
GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA,
GL_TEXTURE_2D, 0,
( Global.compress_tex ?
GL_COMPRESSED_RGBA :
GL_RGBA ),
data_width, data_height, 0,
data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
}