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Merge branch 'tmj-dev' into dev
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@@ -51,7 +51,7 @@ class TTraction : public editor::basic_node {
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int PowerState { 0 }; // type of incoming power, if any
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// visualization data
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glm::dvec3 m_origin;
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geometry_handle m_geometry;
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gfx::geometry_handle m_geometry;
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explicit TTraction( scene::node_data const &Nodedata );
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@@ -65,7 +65,7 @@ class TTraction : public editor::basic_node {
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endpoints() const;
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// creates geometry data in specified geometry bank. returns: number of created elements, or NULL
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// NOTE: deleting nodes doesn't currently release geometry data owned by the node. TODO: implement erasing individual geometry chunks and banks
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std::size_t create_geometry( geometrybank_handle const &Bank );
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std::size_t create_geometry( gfx::geometrybank_handle const &Bank );
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int TestPoint(glm::dvec3 const &Point);
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void Connect(int my, TTraction *with, int to);
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void Init();
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