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Merge branch 'tmj-dev' into dev
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182
audio.cpp
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182
audio.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "audio.h"
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#include "Globals.h"
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#include "McZapkie/mctools.h"
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#include "Logs.h"
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#include <sndfile.h>
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namespace audio {
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openal_buffer::openal_buffer( std::string const &Filename ) :
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name( Filename ) {
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SF_INFO si;
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si.format = 0;
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std::string file = Filename;
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std::replace(file.begin(), file.end(), '\\', '/');
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SNDFILE *sf = sf_open(file.c_str(), SFM_READ, &si);
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if (sf == nullptr)
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throw std::runtime_error("sound: sf_open failed");
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int16_t *fbuf = new int16_t[si.frames * si.channels];
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if (sf_readf_short(sf, fbuf, si.frames) != si.frames)
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throw std::runtime_error("sound: incomplete file");
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sf_close(sf);
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rate = si.samplerate;
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int16_t *buf = nullptr;
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if (si.channels == 1)
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buf = fbuf;
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else
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{
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WriteLog("sound: warning: mixing multichannel file to mono");
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buf = new int16_t[si.frames];
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for (size_t i = 0; i < si.frames; i++)
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{
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int32_t accum = 0;
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for (size_t j = 0; j < si.channels; j++)
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accum += fbuf[i * si.channels + j];
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buf[i] = accum / si.channels;
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}
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}
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id = 0;
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alGenBuffers(1, &id);
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if (!id)
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throw std::runtime_error("sound: cannot generate buffer");
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alBufferData(id, AL_FORMAT_MONO16, buf, si.frames * 2, rate);
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if (si.channels != 1)
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delete[] buf;
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delete[] fbuf;
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}
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buffer_manager::~buffer_manager() {
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for( auto &buffer : m_buffers ) {
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if( buffer.id != null_resource ) {
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::alDeleteBuffers( 1, &( buffer.id ) );
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}
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}
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}
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// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
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audio::buffer_handle
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buffer_manager::create( std::string const &Filename ) {
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auto filename { ToLower( Filename ) };
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auto const dotpos { filename.rfind( '.' ) };
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if( ( dotpos != std::string::npos )
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&& ( dotpos != filename.rfind( ".." ) + 1 ) ) {
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// trim extension if there's one, but don't mistake folder traverse for extension
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filename.erase( dotpos );
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}
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// convert slashes
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std::replace(
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std::begin( filename ), std::end( filename ),
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'\\', '/' );
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audio::buffer_handle lookup { null_handle };
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std::string filelookup;
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if( false == Global::asCurrentDynamicPath.empty() ) {
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// try dynamic-specific sounds first
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lookup = find_buffer( Global::asCurrentDynamicPath + filename );
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if( lookup != null_handle ) {
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return lookup;
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}
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filelookup = find_file( Global::asCurrentDynamicPath + filename );
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if( false == filelookup.empty() ) {
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return emplace( filelookup );
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}
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}
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if( filename.find( '/' ) != std::string::npos ) {
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// if the filename includes path, try to use it directly
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lookup = find_buffer( filename );
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if( lookup != null_handle ) {
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return lookup;
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}
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filelookup = find_file( filename );
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if( false == filelookup.empty() ) {
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return emplace( filelookup );
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}
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}
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// if dynamic-specific and/or direct lookups find nothing, try the default sound folder
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lookup = find_buffer( szSoundPath + filename );
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if( lookup != null_handle ) {
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return lookup;
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}
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filelookup = find_file( szSoundPath + filename );
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if( false == filelookup.empty() ) {
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return emplace( filelookup );
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}
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// if we still didn't find anything, give up
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ErrorLog( "Bad file: failed do locate audio file \"" + Filename + "\"" );
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return null_handle;
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}
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// provides direct access to a specified buffer
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audio::openal_buffer const &
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buffer_manager::buffer( audio::buffer_handle const Buffer ) const {
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return m_buffers[ Buffer ];
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}
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// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
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audio::buffer_handle
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buffer_manager::emplace( std::string Filename ) {
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buffer_handle const handle { m_buffers.size() };
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m_buffers.emplace_back( Filename );
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// NOTE: we store mapping without file type extension, to simplify lookups
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m_buffermappings.emplace(
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Filename.erase( Filename.rfind( '.' ) ),
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handle );
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return handle;
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}
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audio::buffer_handle
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buffer_manager::find_buffer( std::string const &Buffername ) const {
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auto lookup = m_buffermappings.find( Buffername );
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if( lookup != m_buffermappings.end() )
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return lookup->second;
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else
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return null_handle;
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}
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std::string
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buffer_manager::find_file( std::string const &Filename ) const {
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std::vector<std::string> const extensions { ".wav", ".WAV", ".flac", ".ogg" };
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for( auto const &extension : extensions ) {
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if( FileExists( Filename + extension ) ) {
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// valid name on success
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return Filename + extension;
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}
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}
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return {}; // empty string on failure
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}
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} // audio
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//---------------------------------------------------------------------------
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