mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 15:09:19 +02:00
Merge branch 'tmj-dev' into dev
This commit is contained in:
27
renderer.h
27
renderer.h
@@ -156,20 +156,20 @@ public:
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// geometry methods
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// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
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// creates a new geometry bank. returns: handle to the bank or NULL
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geometrybank_handle
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gfx::geometrybank_handle
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Create_Bank();
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// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
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geometry_handle
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Insert( vertex_array &Vertices, geometrybank_handle const &Geometry, int const Type );
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gfx::geometry_handle
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Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type );
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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Replace( vertex_array &Vertices, geometry_handle const &Geometry, std::size_t const Offset = 0 );
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Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 );
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// adds supplied vertex data at the end of specified chunk
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bool
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Append( vertex_array &Vertices, geometry_handle const &Geometry );
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Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry );
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// provides direct access to vertex data of specfied chunk
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vertex_array const &
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Vertices( geometry_handle const &Geometry ) const;
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gfx::vertex_array const &
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Vertices( gfx::geometry_handle const &Geometry ) const;
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// material methods
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material_handle
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Fetch_Material( std::string const &Filename, bool const Loadnow = true );
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@@ -178,8 +178,6 @@ public:
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opengl_material const &
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Material( material_handle const Material ) const;
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// texture methods
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void
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Active_Texture( GLint const Textureunit );
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texture_handle
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Fetch_Texture( std::string const &Filename, bool const Loadnow = true );
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void
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@@ -194,14 +192,14 @@ public:
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Pick_Control() const { return m_pickcontrolitem; }
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editor::basic_node const *
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Pick_Node() const { return m_picksceneryitem; }
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// maintenance jobs
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// maintenance methods
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void
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Update( double const Deltatime );
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TSubModel const *
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Update_Pick_Control();
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editor::basic_node const *
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Update_Pick_Node();
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// debug performance string
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// debug methods
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std::string const &
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info_times() const;
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std::string const &
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@@ -275,6 +273,9 @@ private:
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setup_shadow_color( glm::vec4 const &Shadowcolor );
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void
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switch_units( bool const Diffuse, bool const Shadows, bool const Reflections );
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// helper, texture manager method; activates specified texture unit
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void
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select_unit( GLint const Textureunit );
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// runs jobs needed to generate graphics for specified render pass
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void
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Render_pass( rendermode const Mode );
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@@ -336,12 +337,12 @@ private:
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// members
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GLFWwindow *m_window { nullptr };
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geometrybank_manager m_geometry;
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gfx::geometrybank_manager m_geometry;
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material_manager m_materials;
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texture_manager m_textures;
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opengllight_array m_lights;
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geometry_handle m_billboardgeometry { 0, 0 };
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gfx::geometry_handle m_billboardgeometry { 0, 0 };
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texture_handle m_glaretexture { -1 };
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texture_handle m_suntexture { -1 };
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texture_handle m_moontexture { -1 };
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