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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 03:09:18 +02:00
Merge branch 'tmj-dev' into dev
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@@ -317,8 +317,8 @@ state_manager::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad
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}
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if( ( vehicle->MoverParameters->CategoryFlag == 1 ) // trains only
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&& ( ( vehicle->LightList( side::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 )
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|| ( vehicle->LightList( side::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) != 0 ) ) ) {
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&& ( ( ( vehicle->LightList( side::front ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 )
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|| ( ( vehicle->LightList( side::rear ) & ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) != 0 ) ) ) {
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simulation::Lights.insert( vehicle );
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}
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}
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@@ -469,8 +469,9 @@ state_manager::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad
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else if( nodedata.type == "sound" )
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{
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auto *sound { deserialize_sound( Input, Scratchpad, nodedata ) };
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if( false == simulation::Sounds.insert( sound, nodedata.name ) )
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ErrorLog( "Bad scenario: sound node with duplicate name \"" + nodedata.name + "\" encountered in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
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if( false == simulation::Sounds.insert( sound ) ) {
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ErrorLog( "Bad scenario: sound node with duplicate name \"" + sound->name() + "\" encountered in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
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}
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simulation::Region->insert_sound( sound, Scratchpad );
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}
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@@ -839,7 +840,7 @@ state_manager::deserialize_dynamic( cParser &Input, scene::scratch_data &Scratch
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return vehicle;
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}
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sound *
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sound_source *
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state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
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glm::dvec3 location;
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@@ -851,13 +852,10 @@ state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpa
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// adjust location
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location = transform( location, Scratchpad );
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auto const soundname { Input.getToken<std::string>() };
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auto *sound = sound_man->create_text_sound(soundname);
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sound->position((glm::vec3)location);
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if (Nodedata.range_max != -1.0)
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sound->dist(Nodedata.range_max);
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else
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sound->set_mode(sound::global);
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auto *sound = new sound_source( sound_placement::external, Nodedata.range_max );
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sound->offset( location );
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sound->name( Nodedata.name );
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sound->deserialize( Input, sound_type::single );
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skip_until( Input, "endsound" );
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