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fix gtao glitches; add timer to measure animation phase

This commit is contained in:
Wls50
2025-11-24 21:22:19 +01:00
committed by Hirek
parent 0820873a45
commit a22f449ecd
11 changed files with 71 additions and 21 deletions

View File

@@ -54,6 +54,7 @@ SamplerState g_samplerPointClamp : register( s0 );
// Engine-specific normal map loader
lpfloat3 LoadNormal( int2 pos )
{
return (float3)0.;
#if 0
// special decoding for external normals stored in 11_11_10 unorm - modify appropriately to support your own encoding
uint packedInput = g_srcNormalmap.Load( int3(pos, 0) ).x;