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fix gtao glitches; add timer to measure animation phase
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@@ -1,8 +1,6 @@
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templates:
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# Partially pre-filled containers to avoid excessive copypasta
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XeGTAO:
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# TODO Depth conversion is broken since converting to reversed depth buffer
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# after attempting to fix it, it is still broken but with hardcoded values
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source: XeGTAO/GTAO
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target: compute
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definitions: # TODO (mostly) move to shader file I guess
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@@ -14,6 +12,7 @@ templates:
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XE_GTAO_USE_HALF_FLOAT_PRECISION: 0
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VA_COMPILED_AS_SHADER_CODE: 1
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VA_SATURATE: saturate
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XE_GTAO_GENERATE_NORMALS_INPLACE: 1
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envmap:
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source: envmap
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target: compute
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