fix gtao glitches; add timer to measure animation phase

This commit is contained in:
Wls50
2025-11-24 21:22:19 +01:00
committed by Hirek
parent 0820873a45
commit a22f449ecd
11 changed files with 71 additions and 21 deletions

View File

@@ -33,6 +33,8 @@ void perfgraph_panel::render_contents() {
stopwatch = &Timer::subsystem.gfx_swap;
else if (current_timer == gfx_gui)
stopwatch = &Timer::subsystem.gfx_gui;
else if (current_timer == gfx_animate)
stopwatch = &Timer::subsystem.gfx_animate;
else if (current_timer == sim_total)
stopwatch = &Timer::subsystem.sim_total;
else if (current_timer == sim_dynamics)