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fix gtao glitches; add timer to measure animation phase
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@@ -33,6 +33,8 @@ void perfgraph_panel::render_contents() {
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stopwatch = &Timer::subsystem.gfx_swap;
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else if (current_timer == gfx_gui)
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stopwatch = &Timer::subsystem.gfx_gui;
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else if (current_timer == gfx_animate)
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stopwatch = &Timer::subsystem.gfx_animate;
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else if (current_timer == sim_total)
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stopwatch = &Timer::subsystem.sim_total;
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else if (current_timer == sim_dynamics)
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