mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-06 10:28:41 +01:00
feat(render): ground truth ambient occlusion darkens creases, recesses and the space under desks and frames, computed at half resolution from the reversed depth buffer with a depth-aware blur and multiplied into the image before motion blur, so it works with the default settings; thin parts in front of a surface, such as a steering wheel, shade it only from close by, and gfx.postfx.gtao.enabled, radius, intensity, directions and steps set it from the ini
This commit is contained in:
@@ -20,6 +20,6 @@ namespace gl
|
||||
|
||||
void attach();
|
||||
void apply(opengl_texture &src, framebuffer *dst);
|
||||
void apply(std::vector<opengl_texture*> src, framebuffer *dst);
|
||||
void apply(std::vector<opengl_texture*> src, framebuffer *dst, bool clear = true);
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user