17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-05 22:59:10 +01:00

fix(track): at an obtuse crossing the rail ending at the meeting point and the rail going on from it are joined by a mitre on the bisector of the bend, like one bent knuckle rail, instead of two square ends overlapping in a wedge, and the check rails of the two tracks meet there the same way instead of overlapping each other by 3 cm; a loft span can turn its first and last cross-section about the gauge line for such joints

This commit is contained in:
maj00r
2026-10-14 01:49:24 +02:00
parent 156c118308
commit a30918a95e
4 changed files with 60 additions and 9 deletions

View File

@@ -132,7 +132,7 @@ public:
RenderLoft( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, bool const Transition, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, std::pair<float, float> fOffsetX = {0.f, 0.f}, glm::vec3 **p = nullptr, bool bRender = true );
// the profile lofted from distance From to To, moved outwards by Offsets and cut on its outer side to Extents beyond the gauge line, both as (distance, value) knots
bool
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents = {}, float const Lift = 0.f, std::vector<glm::dvec2> const &Inner = {}, gfx::userdata_array *Userdata = nullptr, std::vector<glm::dvec2> const &Ramp = {}, double const Rampwidth = 0.0, bool const Walls = false, float const Wallu = -1.f ) const;
RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Origin, gfx::vertex_array const &ShapePoints, int const Side, float const Halfwidth, double const fTextureLength, double const From, double const To, std::vector<glm::dvec2> const &Offsets, std::vector<glm::dvec2> const &Extents = {}, float const Lift = 0.f, std::vector<glm::dvec2> const &Inner = {}, gfx::userdata_array *Userdata = nullptr, std::vector<glm::dvec2> const &Ramp = {}, double const Rampwidth = 0.0, bool const Walls = false, float const Wallu = -1.f, glm::dvec2 const &Bends = glm::dvec2 { 0.0 } ) const;
// point of the path and the unit vector across it towards the right rail profile, at a distance from Point1
void
plan_frame( double const Distance, glm::dvec3 &Point, glm::dvec3 &Across ) const;