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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 13:59:19 +02:00

Some renaming

This commit is contained in:
2025-04-15 01:32:56 +02:00
parent 12d6a1578d
commit a39d972126
864 changed files with 29 additions and 34 deletions

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# This file is part of the FidelityFX SDK.
#
# Copyright (C) 2024 Advanced Micro Devices, Inc.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files(the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions :
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
set(CAS_BASE_ARGS
-reflection -deps=gcc -DFFX_GPU=1)
set(CAS_PERMUTATION_ARGS
-DFFX_CAS_OPTION_SHARPEN_ONLY={0,1}
-DFFX_CAS_COLOR_SPACE_CONVERSION={0,1,2,3,4})
set(CAS_INCLUDE_ARGS
"${FFX_GPU_PATH}"
"${FFX_GPU_PATH}/cas")
if (NOT CAS_SHADER_EXT)
set(CAS_SHADER_EXT *)
endif()
file(GLOB CAS_SHADERS
"shaders/cas/ffx_cas_sharpen_pass.${CAS_SHADER_EXT}")
compile_shaders_with_depfile(
"${FFX_SC_EXECUTABLE}"
"${CAS_BASE_ARGS}" "${CAS_API_BASE_ARGS}" "${CAS_PERMUTATION_ARGS}" "${CAS_INCLUDE_ARGS}"
"${CAS_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" CAS_PERMUTATION_OUTPUTS)
# add the header files they generate to the main list of dependencies
add_shader_output("${CAS_PERMUTATION_OUTPUTS}")

File diff suppressed because it is too large Load Diff

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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ffx_cas_resources.h"
#if defined(FFX_GPU)
#include "ffx_core.h"
#ifndef FFX_PREFER_WAVE64
#define FFX_PREFER_WAVE64
#endif // #ifndef FFX_PREFER_WAVE64
#if defined(CAS_BIND_CB_CAS)
layout(set = 0, binding = CAS_BIND_CB_CAS, std140) uniform cbCAS_t
{
FfxUInt32x4 const0;
FfxUInt32x4 const1;
}
cbCAS;
#endif
FfxUInt32x4 Const0()
{
#if defined(CAS_BIND_CB_CAS)
return cbCAS.const0;
#else
return 0.f;
#endif
}
FfxUInt32x4 Const1()
{
#if defined(CAS_BIND_CB_CAS)
return cbCAS.const1;
#else
return 0.f;
#endif
}
layout(set = 0, binding = 1000) uniform sampler s_LinearClamp;
// SRVs
#if defined CAS_BIND_SRV_INPUT_COLOR
layout(set = 0, binding = CAS_BIND_SRV_INPUT_COLOR) uniform texture2D r_input_color;
#endif
// UAV declarations
#if defined CAS_BIND_UAV_OUTPUT_COLOR
layout(set = 0, binding = CAS_BIND_UAV_OUTPUT_COLOR, rgba16) uniform image2D rw_output_color;
#endif
#if FFX_HALF
FfxFloat16x3 casLoadHalf(FFX_PARAMETER_IN FfxInt16x2 position)
{
#if defined(CAS_BIND_SRV_INPUT_COLOR)
return FfxFloat16x3(texelFetch(r_input_color, FfxInt32x2(position), 0).rgb);
#else
return FfxFloat16x3(0.f);
#endif
}
// Transform input from the load into a linear color space between 0 and 1.
void casInputHalf(FFX_PARAMETER_INOUT FfxFloat16x2 red, FFX_PARAMETER_INOUT FfxFloat16x2 green, FFX_PARAMETER_INOUT FfxFloat16x2 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red *= red;
green *= green;
blue *= blue;
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxLinearFromGammaHalf(red, FfxFloat16(2.2f));
green = ffxLinearFromGammaHalf(green, FfxFloat16(2.2f));
blue = ffxLinearFromGammaHalf(blue, FfxFloat16(2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxLinearFromSrgbHalf(red);
green = ffxLinearFromSrgbHalf(green);
blue = ffxLinearFromSrgbHalf(blue);
#endif
}
void casOutputHalf(FFX_PARAMETER_INOUT FfxFloat16x2 red, FFX_PARAMETER_INOUT FfxFloat16x2 green, FFX_PARAMETER_INOUT FfxFloat16x2 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red = ffxSqrt(red);
green = ffxSqrt(green);
blue = ffxSqrt(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxGammaFromLinearHalf(red, FfxFloat16(1/2.2f));
green = ffxGammaFromLinearHalf(green, FfxFloat16(1/2.2f));
blue = ffxGammaFromLinearHalf(blue, FfxFloat16(1/2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
red = ffxSrgbFromLinearHalf(red);
green = ffxSrgbFromLinearHalf(green);
blue = ffxSrgbFromLinearHalf(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxSrgbFromLinearHalf(red);
green = ffxSrgbFromLinearHalf(green);
blue = ffxSrgbFromLinearHalf(blue);
#endif
}
#else
FfxFloat32x3 casLoad(FFX_PARAMETER_IN FfxInt32x2 position)
{
#if defined(CAS_BIND_SRV_INPUT_COLOR)
return texelFetch(r_input_color, position, 0).rgb;
#else
return FfxFloat32x3(0.f);
#endif
}
// Transform input from the load into a linear color space between 0 and 1.
void casInput(FFX_PARAMETER_INOUT FfxFloat32 red, FFX_PARAMETER_INOUT FfxFloat32 green, FFX_PARAMETER_INOUT FfxFloat32 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red *= red;
green *= green;
blue *= blue;
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxLinearFromGamma(red, FfxFloat32(2.2f));
green = ffxLinearFromGamma(green, FfxFloat32(2.2f));
blue = ffxLinearFromGamma(blue, FfxFloat32(2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxLinearFromSrgb(red);
green = ffxLinearFromSrgb(green);
blue = ffxLinearFromSrgb(blue);
#endif
}
void casOutput(FFX_PARAMETER_INOUT FfxFloat32 red, FFX_PARAMETER_INOUT FfxFloat32 green, FFX_PARAMETER_INOUT FfxFloat32 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red = ffxSqrt(red);
green = ffxSqrt(green);
blue = ffxSqrt(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxGammaFromLinear(red, FfxFloat32(1/2.2f));
green = ffxGammaFromLinear(green, FfxFloat32(1/2.2f));
blue = ffxGammaFromLinear(blue, FfxFloat32(1/2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
red = ffxSrgbFromLinear(red);
green = ffxSrgbFromLinear(green);
blue = ffxSrgbFromLinear(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxSrgbFromLinear(red);
green = ffxSrgbFromLinear(green);
blue = ffxSrgbFromLinear(blue);
#endif
}
#endif // FFX_HALF
void casStoreOutput(FfxInt32x2 iPxPos, FfxFloat32x4 fColor)
{
#if defined(CAS_BIND_UAV_OUTPUT_COLOR)
imageStore(rw_output_color, iPxPos, fColor);
#endif
}
#endif // #if defined(FFX_GPU)

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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ffx_cas_resources.h"
#if defined(FFX_GPU)
#ifdef __hlsl_dx_compiler
#pragma dxc diagnostic push
#pragma dxc diagnostic ignored "-Wambig-lit-shift"
#endif //__hlsl_dx_compiler
#include "ffx_core.h"
#ifdef __hlsl_dx_compiler
#pragma dxc diagnostic pop
#endif //__hlsl_dx_compiler
#ifndef FFX_PREFER_WAVE64
#define FFX_PREFER_WAVE64
#endif // #ifndef FFX_PREFER_WAVE64
#if defined(FFX_GPU)
#pragma warning(disable: 3205) // conversion from larger type to smaller
#endif // #if defined(FFX_GPU)
#define DECLARE_SRV_REGISTER(regIndex) t##regIndex
#define DECLARE_UAV_REGISTER(regIndex) u##regIndex
#define DECLARE_CB_REGISTER(regIndex) b##regIndex
#define FFX_CAS_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex))
#define FFX_CAS_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex))
#define FFX_CAS_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex))
#if defined(CAS_BIND_CB_CAS)
cbuffer cbCAS : FFX_CAS_DECLARE_CB(CAS_BIND_CB_CAS)
{
FfxUInt32x4 const0;
FfxUInt32x4 const1;
#define FFX_CAS_CONSTANT_BUFFER_1_SIZE 8 // Number of 32-bit values. This must be kept in sync with the cbCAS size.
};
#else
#define const0 0
#define const1 0
#endif
#if defined(FFX_GPU)
#define FFX_CAS_ROOTSIG_STRINGIFY(p) FFX_CAS_ROOTSIG_STR(p)
#define FFX_CAS_ROOTSIG_STR(p) #p
#define FFX_CAS_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_CAS_ROOTSIG_STRINGIFY(FFX_CAS_RESOURCE_IDENTIFIER_COUNT) ")), " \
"DescriptorTable(SRV(t0, numDescriptors = " FFX_CAS_ROOTSIG_STRINGIFY(FFX_CAS_RESOURCE_IDENTIFIER_COUNT) ")), " \
"CBV(b0), " \
"StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \
"addressU = TEXTURE_ADDRESS_CLAMP, " \
"addressV = TEXTURE_ADDRESS_CLAMP, " \
"addressW = TEXTURE_ADDRESS_CLAMP, " \
"comparisonFunc = COMPARISON_NEVER, " \
"borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )]
#if defined(FFX_CAS_EMBED_ROOTSIG)
#define FFX_CAS_EMBED_ROOTSIG_CONTENT FFX_CAS_ROOTSIG
#else
#define FFX_CAS_EMBED_ROOTSIG_CONTENT
#endif // #if FFX_CAS_EMBED_ROOTSIG
#endif // #if defined(FFX_GPU)
FfxUInt32x4 Const0()
{
#if defined(CAS_BIND_CB_CAS)
return const0;
#else
return 0.f;
#endif
}
FfxUInt32x4 Const1()
{
#if defined(CAS_BIND_CB_CAS)
return const1;
#else
return 0.f;
#endif
}
SamplerState s_LinearClamp : register(s0);
// SRVs
#if defined(CAS_BIND_SRV_INPUT_COLOR)
Texture2D<FfxFloat32x4> r_input_color : FFX_CAS_DECLARE_SRV(CAS_BIND_SRV_INPUT_COLOR);
#endif
// UAV declarations
#if defined(CAS_BIND_UAV_OUTPUT_COLOR)
RWTexture2D<FfxFloat32x4> rw_output_color : FFX_CAS_DECLARE_UAV(CAS_BIND_UAV_OUTPUT_COLOR);
#endif
#if FFX_HALF
FfxFloat16x3 casLoadHalf(FFX_PARAMETER_IN FfxInt16x2 position)
{
#if defined(CAS_BIND_SRV_INPUT_COLOR)
return FfxFloat16x3(r_input_color.Load(FfxInt32x3(position, 0)).rgb);
#else
return 0.f;
#endif
}
// Transform input from the load into a linear color space between 0 and 1.
void casInputHalf(FFX_PARAMETER_INOUT FfxFloat16x2 red, FFX_PARAMETER_INOUT FfxFloat16x2 green, FFX_PARAMETER_INOUT FfxFloat16x2 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red *= red;
green *= green;
blue *= blue;
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxLinearFromGammaHalf(red, FfxFloat16(2.2f));
green = ffxLinearFromGammaHalf(green, FfxFloat16(2.2f));
blue = ffxLinearFromGammaHalf(blue, FfxFloat16(2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxLinearFromSrgbHalf(red);
green = ffxLinearFromSrgbHalf(green);
blue = ffxLinearFromSrgbHalf(blue);
#endif
}
void casOutputHalf(FFX_PARAMETER_INOUT FfxFloat16x2 red, FFX_PARAMETER_INOUT FfxFloat16x2 green, FFX_PARAMETER_INOUT FfxFloat16x2 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red = ffxSqrt(red);
green = ffxSqrt(green);
blue = ffxSqrt(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxGammaFromLinearHalf(red, FfxFloat16(1/2.2f));
green = ffxGammaFromLinearHalf(green, FfxFloat16(1/2.2f));
blue = ffxGammaFromLinearHalf(blue, FfxFloat16(1/2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
red = ffxSrgbFromLinearHalf(red);
green = ffxSrgbFromLinearHalf(green);
blue = ffxSrgbFromLinearHalf(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxSrgbFromLinearHalf(red);
green = ffxSrgbFromLinearHalf(green);
blue = ffxSrgbFromLinearHalf(blue);
#endif
}
#else
FfxFloat32x3 casLoad(FFX_PARAMETER_IN FfxInt32x2 position)
{
#if defined(CAS_BIND_SRV_INPUT_COLOR)
return r_input_color.Load(FfxInt32x3(position, 0)).rgb;
#else
return 0.f;
#endif
}
// Transform input from the load into a linear color space between 0 and 1.
void casInput(FFX_PARAMETER_INOUT FfxFloat32 red, FFX_PARAMETER_INOUT FfxFloat32 green, FFX_PARAMETER_INOUT FfxFloat32 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red *= red;
green *= green;
blue *= blue;
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxLinearFromGamma(red, FfxFloat32(2.2f));
green = ffxLinearFromGamma(green, FfxFloat32(2.2f));
blue = ffxLinearFromGamma(blue, FfxFloat32(2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxLinearFromSrgb(red);
green = ffxLinearFromSrgb(green);
blue = ffxLinearFromSrgb(blue);
#endif
}
void casOutput(FFX_PARAMETER_INOUT FfxFloat32 red, FFX_PARAMETER_INOUT FfxFloat32 green, FFX_PARAMETER_INOUT FfxFloat32 blue)
{
#if FFX_CAS_COLOR_SPACE_CONVERSION == 1 // gamma 2.0
red = ffxSqrt(red);
green = ffxSqrt(green);
blue = ffxSqrt(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 2 // gamma 2.2
red = ffxGammaFromLinear(red, FfxFloat32(1/2.2f));
green = ffxGammaFromLinear(green, FfxFloat32(1/2.2f));
blue = ffxGammaFromLinear(blue, FfxFloat32(1/2.2f));
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 3 // sRGB output (auto-degamma'd on sampler read)
red = ffxSrgbFromLinear(red);
green = ffxSrgbFromLinear(green);
blue = ffxSrgbFromLinear(blue);
#elif FFX_CAS_COLOR_SPACE_CONVERSION == 4 // sRGB input/output
red = ffxSrgbFromLinear(red);
green = ffxSrgbFromLinear(green);
blue = ffxSrgbFromLinear(blue);
#endif
}
#endif // FFX_HALF
void casStoreOutput(FfxInt32x2 iPxPos, FfxFloat32x4 fColor)
{
#if defined(CAS_BIND_UAV_OUTPUT_COLOR)
rw_output_color[iPxPos] = fColor;
#endif
}
#endif // #if defined(FFX_GPU)

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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_CAS_RESOURCES_H
#define FFX_CAS_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_CAS_RESOURCE_IDENTIFIER_NULL 0
#define FFX_CAS_RESOURCE_IDENTIFIER_INPUT_COLOR 1
#define FFX_CAS_RESOURCE_IDENTIFIER_OUTPUT_COLOR 2
#define FFX_CAS_RESOURCE_IDENTIFIER_COUNT 3
// CBV resource definitions
#define FFX_CAS_CONSTANTBUFFER_IDENTIFIER_CAS 0
#define FFX_CAS_CONSTANTBUFFER_IDENTIFIER_COUNT 1
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#endif // FFX_CAS_RESOURCES_H

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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ffx_core.h"
#if FFX_HALF
#define FFX_CAS_PACKED_ONLY 1
#endif // FFX_HALF
#include "cas/ffx_cas.h"
void Sharpen(FfxUInt32x3 LocalThreadId, FfxUInt32x3 WorkGroupId, FfxUInt32x3 Dtid)
{
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
FfxUInt32x2 gxy = ffxRemapForQuad(LocalThreadId.x) + FfxUInt32x2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
FfxBoolean sharpenOnly;
#if FFX_CAS_OPTION_SHARPEN_ONLY
sharpenOnly = true;
#else
sharpenOnly = false;
#endif // FFX_CAS_OPTION_SHARPEN_ONLY
#if FFX_HALF
// Filter.
FfxFloat16x4 c0, c1;
FfxFloat16x2 cR, cG, cB;
ffxCasFilterHalf(cR, cG, cB, gxy, Const0(), Const1(), sharpenOnly);
casOutputHalf(cR, cG, cB);
ffxCasDepackHalf(c0, c1, cR, cG, cB);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c0));
casStoreOutput(FfxInt32x2(gxy) + FfxInt32x2(8, 0), FfxFloat32x4(c1));
gxy.y += 8u;
ffxCasFilterHalf(cR, cG, cB, gxy, Const0(), Const1(), sharpenOnly);
casOutputHalf(cR, cG, cB);
ffxCasDepackHalf(c0, c1, cR, cG, cB);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c0));
casStoreOutput(FfxInt32x2(gxy) + FfxInt32x2(8, 0), FfxFloat32x4(c1));
#else
// Filter.
FfxFloat32x3 c;
ffxCasFilter(c.r, c.g, c.b, gxy, Const0(), Const1(), sharpenOnly);
casOutput(c.r, c.g, c.b);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c, 1));
gxy.x += 8u;
ffxCasFilter(c.r, c.g, c.b, gxy, Const0(), Const1(), sharpenOnly);
casOutput(c.r, c.g, c.b);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c, 1));
gxy.y += 8u;
ffxCasFilter(c.r, c.g, c.b, gxy, Const0(), Const1(), sharpenOnly);
casOutput(c.r, c.g, c.b);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c, 1));
gxy.x -= 8u;
ffxCasFilter(c.r, c.g, c.b, gxy, Const0(), Const1(), sharpenOnly);
casOutput(c.r, c.g, c.b);
casStoreOutput(FfxInt32x2(gxy), FfxFloat32x4(c, 1));
#endif // FFX_HALF
}