mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 16:19:19 +02:00
Some renaming
This commit is contained in:
49
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/CMakeCompileFSR1Shaders.txt
vendored
Normal file
49
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/CMakeCompileFSR1Shaders.txt
vendored
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@@ -0,0 +1,49 @@
|
||||
# This file is part of the FidelityFX SDK.
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||||
#
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||||
# Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files(the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions :
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
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||||
|
||||
set(FSR1_BASE_ARGS
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||||
-reflection -deps=gcc -DFFX_GPU=1)
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||||
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||||
set(FSR1_PERMUTATION_ARGS
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||||
# Reproject can use either reference lanczos or LUT
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||||
-DFFX_FSR1_OPTION_APPLY_RCAS={0,1}
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||||
-DFFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA={0,1}
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||||
-DFFX_FSR1_OPTION_SRGB_CONVERSIONS={0,1})
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||||
|
||||
set(FSR1_INCLUDE_ARGS
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||||
"${FFX_GPU_PATH}"
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||||
"${FFX_GPU_PATH}/fsr1")
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||||
|
||||
if (NOT FSR1_SHADER_EXT)
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||||
set(FSR1_SHADER_EXT *)
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||||
endif()
|
||||
|
||||
file(GLOB FSR1_SHADERS
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||||
"shaders/fsr1/ffx_fsr1_easu_pass.${FSR1_SHADER_EXT}"
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||||
"shaders/fsr1/ffx_fsr1_rcas_pass.${FSR1_SHADER_EXT}")
|
||||
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||||
compile_shaders_with_depfile(
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||||
"${FFX_SC_EXECUTABLE}"
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||||
"${FSR1_BASE_ARGS}" "${FSR1_API_BASE_ARGS}" "${FSR1_PERMUTATION_ARGS}" "${FSR1_INCLUDE_ARGS}"
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||||
"${FSR1_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" FSR1_PERMUTATION_OUTPUTS)
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||||
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||||
add_shader_output("${FSR1_PERMUTATION_OUTPUTS}")
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1252
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1.h
vendored
Normal file
1252
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
221
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_callbacks_glsl.h
vendored
Normal file
221
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_callbacks_glsl.h
vendored
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@@ -0,0 +1,221 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "ffx_fsr1_resources.h"
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||||
#if defined(FFX_GPU)
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#include "ffx_core.h"
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||||
#ifndef FFX_PREFER_WAVE64
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||||
#define FFX_PREFER_WAVE64
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||||
#endif // #ifndef FFX_PREFER_WAVE64
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||||
|
||||
#if defined(FSR1_BIND_CB_FSR1)
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||||
layout (set = 0, binding = FSR1_BIND_CB_FSR1, std140) uniform cbFSR1_t
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||||
{
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||||
FfxUInt32x4 const0;
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||||
FfxUInt32x4 const1;
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||||
FfxUInt32x4 const2;
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||||
FfxUInt32x4 const3;
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||||
FfxUInt32x4 sample0;
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||||
} cbFSR1;
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||||
#endif
|
||||
|
||||
FfxUInt32x4 Const0()
|
||||
{
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||||
return cbFSR1.const0;
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||||
}
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||||
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||||
FfxUInt32x4 Const1()
|
||||
{
|
||||
return cbFSR1.const1;
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||||
}
|
||||
|
||||
FfxUInt32x4 Const2()
|
||||
{
|
||||
return cbFSR1.const2;
|
||||
}
|
||||
|
||||
FfxUInt32x4 Const3()
|
||||
{
|
||||
return cbFSR1.const3;
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||||
}
|
||||
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||||
FfxUInt32x4 EASUSample()
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||||
{
|
||||
return cbFSR1.sample0;
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||||
}
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||||
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||||
FfxUInt32x4 RCasSample()
|
||||
{
|
||||
return cbFSR1.sample0;
|
||||
}
|
||||
|
||||
FfxUInt32x4 RCasConfig()
|
||||
{
|
||||
return cbFSR1.const0;
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||||
}
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||||
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layout (set = 0, binding = 1000) uniform sampler s_LinearClamp;
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||||
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||||
|
||||
// SRVs
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||||
#if defined FSR1_BIND_SRV_INPUT_COLOR
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||||
layout (set = 0, binding = FSR1_BIND_SRV_INPUT_COLOR) uniform texture2D r_input_color;
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||||
#endif
|
||||
#if defined FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR
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layout (set = 0, binding = FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR) uniform texture2D r_internal_upscaled_color;
|
||||
#endif
|
||||
#if defined FSR1_BIND_SRV_UPSCALED_OUTPUT
|
||||
layout (set = 0, binding = FSR1_BIND_SRV_UPSCALED_OUTPUT) uniform texture2D r_upscaled_output;
|
||||
#endif
|
||||
|
||||
// UAV declarations
|
||||
#if defined FSR1_BIND_UAV_INPUT_COLOR
|
||||
layout (set = 0, binding = FSR1_BIND_UAV_INPUT_COLOR, rgba32f) uniform image2D rw_input_color;
|
||||
#endif
|
||||
#if defined FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR
|
||||
layout (set = 0, binding = FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR, rgba32f) uniform image2D rw_internal_upscaled_color;
|
||||
#endif
|
||||
#if defined FSR1_BIND_UAV_UPSCALED_OUTPUT
|
||||
layout (set = 0, binding = FSR1_BIND_UAV_UPSCALED_OUTPUT, rgba32f) uniform image2D rw_upscaled_output;
|
||||
#endif
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuRed(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return FfxFloat16x4(textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return FfxFloat16x4(textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 1));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return FfxFloat16x4(textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 2));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
imageStore(rw_internal_upscaled_color, FfxInt32x2(iPxPos), FfxFloat32x4(fColor, 1.f));
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
#else
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
imageStore(rw_upscaled_output, FfxInt32x2(iPxPos), FfxFloat32x4(fColor, 1.f));
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
#endif // #if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
|
||||
FfxFloat16x4 LoadRCas_Input(FfxInt16x2 iPxPos)
|
||||
{
|
||||
return FfxFloat16x4(texelFetch(r_internal_upscaled_color, FfxInt32x2(iPxPos), 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreRCasOutput(FfxInt16x2 iPxPos, FfxFloat16x4 fColor)
|
||||
{
|
||||
imageStore(rw_upscaled_output, FfxInt32x2(iPxPos), FfxFloat32x4(fColor));
|
||||
}
|
||||
|
||||
void StoreRCasOutput(FfxInt16x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
StoreRCasOutput(iPxPos, FfxFloat16x4(fColor, 1.f));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
|
||||
#else // FFX_HALF
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuRed(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 0);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 1);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return textureGather(sampler2D(r_input_color, s_LinearClamp), fPxPos, 2);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
imageStore(rw_internal_upscaled_color, FfxInt32x2(iPxPos), FfxFloat32x4(fColor, 1.f));
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
#else
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
imageStore(rw_upscaled_output, FfxInt32x2(iPxPos), FfxFloat32x4(fColor, 1.f));
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
#endif // #if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
|
||||
FfxFloat32x4 LoadRCas_Input(FfxInt32x2 iPxPos)
|
||||
{
|
||||
return texelFetch(r_internal_upscaled_color, iPxPos, 0);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreRCasOutput(FfxInt32x2 iPxPos, FfxFloat32x4 fColor)
|
||||
{
|
||||
imageStore(rw_upscaled_output, iPxPos, fColor);
|
||||
}
|
||||
|
||||
void StoreRCasOutput(FfxInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
StoreRCasOutput(iPxPos, FfxFloat32x4(fColor, 1.f));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#endif // #if defined(FFX_GPU)
|
||||
255
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_callbacks_hlsl.h
vendored
Normal file
255
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_callbacks_hlsl.h
vendored
Normal file
@@ -0,0 +1,255 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "ffx_fsr1_resources.h"
|
||||
|
||||
#if defined(FFX_GPU)
|
||||
#ifdef __hlsl_dx_compiler
|
||||
#pragma dxc diagnostic push
|
||||
#pragma dxc diagnostic ignored "-Wambig-lit-shift"
|
||||
#endif //__hlsl_dx_compiler
|
||||
#include "ffx_core.h"
|
||||
#ifdef __hlsl_dx_compiler
|
||||
#pragma dxc diagnostic pop
|
||||
#endif //__hlsl_dx_compiler
|
||||
|
||||
#ifndef FFX_PREFER_WAVE64
|
||||
#define FFX_PREFER_WAVE64
|
||||
#endif // #ifndef FFX_PREFER_WAVE64
|
||||
|
||||
#pragma warning(disable: 3205) // conversion from larger type to smaller
|
||||
|
||||
#define DECLARE_SRV_REGISTER(regIndex) t##regIndex
|
||||
#define DECLARE_UAV_REGISTER(regIndex) u##regIndex
|
||||
#define DECLARE_CB_REGISTER(regIndex) b##regIndex
|
||||
#define FFX_FSR1_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex))
|
||||
#define FFX_FSR1_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex))
|
||||
#define FFX_FSR1_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex))
|
||||
|
||||
#if defined(FSR1_BIND_CB_FSR1)
|
||||
cbuffer cbFSR1 : FFX_FSR1_DECLARE_CB(FSR1_BIND_CB_FSR1)
|
||||
{
|
||||
FfxUInt32x4 const0;
|
||||
FfxUInt32x4 const1;
|
||||
FfxUInt32x4 const2;
|
||||
FfxUInt32x4 const3;
|
||||
FfxUInt32x4 sample;
|
||||
#define FFX_FSR1_CONSTANT_BUFFER_1_SIZE 20 // Number of 32-bit values. This must be kept in sync with the cbFSR1 size.
|
||||
};
|
||||
#else
|
||||
#define const0 0
|
||||
#define const1 0
|
||||
#define const2 0
|
||||
#define const3 0
|
||||
#define sample 0
|
||||
#endif
|
||||
|
||||
#if defined(FFX_GPU)
|
||||
#define FFX_FSR1_ROOTSIG_STRINGIFY(p) FFX_FSR1_ROOTSIG_STR(p)
|
||||
#define FFX_FSR1_ROOTSIG_STR(p) #p
|
||||
#define FFX_FSR1_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_FSR1_ROOTSIG_STRINGIFY(FFX_FSR1_RESOURCE_IDENTIFIER_COUNT) ")), " \
|
||||
"DescriptorTable(SRV(t0, numDescriptors = " FFX_FSR1_ROOTSIG_STRINGIFY(FFX_FSR1_RESOURCE_IDENTIFIER_COUNT) ")), " \
|
||||
"CBV(b0), " \
|
||||
"StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \
|
||||
"addressU = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"addressV = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"addressW = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"comparisonFunc = COMPARISON_NEVER, " \
|
||||
"borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )]
|
||||
|
||||
#if defined(FFX_FSR1_EMBED_ROOTSIG)
|
||||
#define FFX_FSR1_EMBED_ROOTSIG_CONTENT FFX_FSR1_ROOTSIG
|
||||
#else
|
||||
#define FFX_FSR1_EMBED_ROOTSIG_CONTENT
|
||||
#endif // #if FFX_FSR1_EMBED_ROOTSIG
|
||||
#endif // #if defined(FFX_GPU)
|
||||
|
||||
|
||||
FfxUInt32x4 Const0()
|
||||
{
|
||||
return const0;
|
||||
}
|
||||
|
||||
FfxUInt32x4 Const1()
|
||||
{
|
||||
return const1;
|
||||
}
|
||||
|
||||
FfxUInt32x4 Const2()
|
||||
{
|
||||
return const2;
|
||||
}
|
||||
|
||||
FfxUInt32x4 Const3()
|
||||
{
|
||||
return const3;
|
||||
}
|
||||
|
||||
FfxUInt32x4 EASUSample()
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
|
||||
FfxUInt32x4 RCasSample()
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
|
||||
FfxUInt32x4 RCasConfig()
|
||||
{
|
||||
return const0;
|
||||
}
|
||||
|
||||
SamplerState s_LinearClamp : register(s0);
|
||||
|
||||
// SRVs
|
||||
#if defined FSR1_BIND_SRV_INPUT_COLOR
|
||||
Texture2D<FfxFloat32x4> r_input_color : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_INPUT_COLOR);
|
||||
#endif
|
||||
#if defined FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR
|
||||
Texture2D<FfxFloat32x4> r_internal_upscaled_color : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR);
|
||||
#endif
|
||||
#if defined FSR1_BIND_SRV_UPSCALED_OUTPUT
|
||||
Texture2D<FfxFloat32x4> r_upscaled_output : FFX_FSR1_DECLARE_SRV(FSR1_BIND_SRV_UPSCALED_OUTPUT);
|
||||
#endif
|
||||
|
||||
// UAV declarations
|
||||
#if defined FSR1_BIND_UAV_INPUT_COLOR
|
||||
RWTexture2D<FfxFloat32x4> rw_input_color : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_INPUT_COLOR);
|
||||
#endif
|
||||
#if defined FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR
|
||||
RWTexture2D<FfxFloat32x4> rw_internal_upscaled_color : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR);
|
||||
#endif
|
||||
#if defined FSR1_BIND_UAV_UPSCALED_OUTPUT
|
||||
RWTexture2D<FfxFloat32x4> rw_upscaled_output : FFX_FSR1_DECLARE_UAV(FSR1_BIND_UAV_UPSCALED_OUTPUT);
|
||||
#endif
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuRed(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return (FfxFloat16x4)r_input_color.GatherRed(s_LinearClamp, fPxPos, FfxInt32x2(0,0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return (FfxFloat16x4)r_input_color.GatherGreen(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat16x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return (FfxFloat16x4)r_input_color.GatherBlue(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
rw_internal_upscaled_color[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
#else
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
#endif // #if FFX_FSR1_OPTION_APPLY_RCAS
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
|
||||
FfxFloat16x4 LoadRCas_Input(FfxInt16x2 iPxPos)
|
||||
{
|
||||
return (FfxFloat16x4)r_internal_upscaled_color[iPxPos];
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreRCasOutput(FfxInt16x2 iPxPos, FfxFloat16x3 fColor)
|
||||
{
|
||||
rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
|
||||
#else // FFX_HALF
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuRed(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return r_input_color.GatherRed(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuGreen(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return r_input_color.GatherGreen(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
FfxFloat32x4 GatherEasuBlue(FfxFloat32x2 fPxPos)
|
||||
{
|
||||
return r_input_color.GatherBlue(s_LinearClamp, fPxPos, FfxInt32x2(0, 0));
|
||||
}
|
||||
#endif // defined(FSR1_BIND_SRV_INPUT_COLOR)
|
||||
|
||||
|
||||
#if defined(FFX_FSR1_OPTION_APPLY_RCAS)
|
||||
#if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
rw_internal_upscaled_color[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
#else
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreEASUOutput(FfxUInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // #if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
#endif // #if defined(FFX_FSR1_OPTION_APPLY_RCAS)
|
||||
|
||||
#if defined(FSR1_BIND_SRV_INTERNAL_UPSCALED_COLOR)
|
||||
FfxFloat32x4 LoadRCas_Input(FfxInt32x2 iPxPos)
|
||||
{
|
||||
return r_internal_upscaled_color[iPxPos];
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_INTERNAL_UPSCALED_COLOR)
|
||||
|
||||
#if defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
void StoreRCasOutput(FfxInt32x2 iPxPos, FfxFloat32x3 fColor)
|
||||
{
|
||||
rw_upscaled_output[iPxPos] = FfxFloat32x4(fColor, 1.f);
|
||||
}
|
||||
#endif // defined(FSR1_BIND_UAV_UPSCALED_OUTPUT)
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#endif // #if defined(FFX_GPU)
|
||||
98
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_easu.h
vendored
Normal file
98
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_easu.h
vendored
Normal file
@@ -0,0 +1,98 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#define GROUP_SIZE 8
|
||||
#define FSR_RCAS_DENOISE 1
|
||||
|
||||
#include "ffx_core.h"
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
#define FFX_FSR_EASU_HALF 1
|
||||
FfxFloat16x4 FsrEasuRH(FfxFloat32x2 p) { return GatherEasuRed(p); }
|
||||
FfxFloat16x4 FsrEasuGH(FfxFloat32x2 p) { return GatherEasuGreen(p); }
|
||||
FfxFloat16x4 FsrEasuBH(FfxFloat32x2 p) { return GatherEasuBlue(p); }
|
||||
|
||||
#else
|
||||
|
||||
#define FFX_FSR_EASU_FLOAT 1
|
||||
FfxFloat32x4 FsrEasuRF(FfxFloat32x2 p) { return GatherEasuRed(p); }
|
||||
FfxFloat32x4 FsrEasuGF(FfxFloat32x2 p) { return GatherEasuGreen(p); }
|
||||
FfxFloat32x4 FsrEasuBF(FfxFloat32x2 p) { return GatherEasuBlue(p); }
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#if FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
#define FSR_RCAS_PASSTHROUGH_ALPHA
|
||||
#endif // FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
|
||||
#include "fsr1/ffx_fsr1.h"
|
||||
|
||||
void CurrFilter(FfxUInt32x2 pos)
|
||||
{
|
||||
#if FFX_HALF
|
||||
|
||||
FfxFloat16x3 c;
|
||||
FsrEasuH(c, pos, Const0(), Const1(), Const2(), Const3());
|
||||
if (EASUSample().x == 1)
|
||||
{
|
||||
c *= c;
|
||||
}
|
||||
|
||||
#if FFX_FSR1_OPTION_SRGB_CONVERSIONS
|
||||
// Apply gamma if this is an sRGB format (auto-degamma'd on sampler read)
|
||||
c = pow(c, FfxFloat16x3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));
|
||||
#endif // FFX_FSR1_OPTION_SRGB_CONVERSIONS
|
||||
|
||||
StoreEASUOutput(pos, c);
|
||||
|
||||
#else
|
||||
|
||||
FfxFloat32x3 c;
|
||||
ffxFsrEasuFloat(c, pos, Const0(), Const1(), Const2(), Const3());
|
||||
if (EASUSample().x == 1)
|
||||
{
|
||||
c *= c;
|
||||
}
|
||||
|
||||
#if FFX_FSR1_OPTION_SRGB_CONVERSIONS
|
||||
// Apply gamma if this is an sRGB format (auto-degamma'd on sampler read)
|
||||
c = pow(c, FfxFloat32x3(1.f / 2.2f, 1.f / 2.2f, 1.f / 2.2f));
|
||||
#endif // FFX_FSR1_OPTION_SRGB_CONVERSIONS
|
||||
|
||||
StoreEASUOutput(pos, c);
|
||||
|
||||
#endif // FFX_HALF
|
||||
}
|
||||
|
||||
void EASU(FfxUInt32x3 LocalThreadId, FfxUInt32x3 WorkGroupId, FfxUInt32x3 Dtid)
|
||||
{
|
||||
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
|
||||
FfxUInt32x2 gxy = ffxRemapForQuad(LocalThreadId.x) + FfxUInt32x2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
||||
99
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_rcas.h
vendored
Normal file
99
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_rcas.h
vendored
Normal file
@@ -0,0 +1,99 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#define GROUP_SIZE 8
|
||||
#define FSR_RCAS_DENOISE 1
|
||||
|
||||
#include "ffx_core.h"
|
||||
|
||||
#if FFX_HALF
|
||||
#define FSR_RCAS_H 1
|
||||
FfxFloat16x4 FsrRcasLoadH(FfxInt16x2 p)
|
||||
{
|
||||
return LoadRCas_Input(p);
|
||||
}
|
||||
void FsrRcasInputH(inout FfxFloat16 r, inout FfxFloat16 g, inout FfxFloat16 b) {}
|
||||
#else
|
||||
#define FSR_RCAS_F 1
|
||||
FfxFloat32x4 FsrRcasLoadF(FfxInt32x2 p)
|
||||
{
|
||||
return LoadRCas_Input(p);
|
||||
}
|
||||
void FsrRcasInputF(inout FfxFloat32 r, inout FfxFloat32 g, inout FfxFloat32 b) {}
|
||||
#endif // FFX_HALF
|
||||
|
||||
#if FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
#define FSR_RCAS_PASSTHROUGH_ALPHA
|
||||
#endif // FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
|
||||
#include "fsr1/ffx_fsr1.h"
|
||||
|
||||
void CurrFilter(FFX_MIN16_U2 pos)
|
||||
{
|
||||
#if FFX_HALF
|
||||
|
||||
#if FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
FfxFloat16x4 c;
|
||||
FsrRcasH(c.r, c.g, c.b, c.a, pos, RCasConfig());
|
||||
#else
|
||||
FfxFloat16x3 c;
|
||||
FsrRcasH(c.r, c.g, c.b, pos, RCasConfig());
|
||||
#endif // FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
|
||||
if (RCasSample().x == 1)
|
||||
{
|
||||
c *= c;
|
||||
}
|
||||
|
||||
StoreRCasOutput(FfxInt16x2(pos), c.rgb);
|
||||
|
||||
#else
|
||||
|
||||
#if FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
FfxFloat32x4 c;
|
||||
FsrRcasF(c.r, c.g, c.b, c.a, pos, RCasConfig());
|
||||
#else
|
||||
FfxFloat32x3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, RCasConfig());
|
||||
#endif // FFX_FSR1_OPTION_RCAS_PASSTHROUGH_ALPHA
|
||||
if (RCasSample().x == 1)
|
||||
{
|
||||
c *= c;
|
||||
}
|
||||
|
||||
StoreRCasOutput(FfxInt32x2(pos), c.rgb);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void RCAS(FfxUInt32x3 LocalThreadId, FfxUInt32x3 WorkGroupId, FfxUInt32x3 Dtid)
|
||||
{
|
||||
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
|
||||
FfxUInt32x2 gxy = ffxRemapForQuad(LocalThreadId.x) + FfxUInt32x2(WorkGroupId.x << 4u, WorkGroupId.y << 4u);
|
||||
CurrFilter(FFX_MIN16_U2(gxy));
|
||||
gxy.x += 8u;
|
||||
CurrFilter(FFX_MIN16_U2(gxy));
|
||||
gxy.y += 8u;
|
||||
CurrFilter(FFX_MIN16_U2(gxy));
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(FFX_MIN16_U2(gxy));
|
||||
}
|
||||
38
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_resources.h
vendored
Normal file
38
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/fsr1/ffx_fsr1_resources.h
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef FFX_FSR1_RESOURCES_H
|
||||
#define FFX_FSR1_RESOURCES_H
|
||||
|
||||
#if defined(FFX_CPU) || defined(FFX_GPU)
|
||||
#define FFX_FSR1_RESOURCE_IDENTIFIER_NULL 0
|
||||
#define FFX_FSR1_RESOURCE_IDENTIFIER_INPUT_COLOR 1
|
||||
#define FFX_FSR1_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 2
|
||||
#define FFX_FSR1_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 3
|
||||
|
||||
#define FFX_FSR1_RESOURCE_IDENTIFIER_COUNT 4
|
||||
|
||||
#define FFX_FSR1_CONSTANTBUFFER_IDENTIFIER_FSR1 0
|
||||
|
||||
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
|
||||
|
||||
#endif //!defined( FFX_FSR1_RESOURCES_H )
|
||||
Reference in New Issue
Block a user