mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 18:39:18 +02:00
Some renaming
This commit is contained in:
47
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/CMakeCompileSPDShaders.txt
vendored
Normal file
47
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/CMakeCompileSPDShaders.txt
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# This file is part of the FidelityFX SDK.
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||||
#
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||||
# Copyright (C) 2024 Advanced Micro Devices, Inc.
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||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files(the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions :
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
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||||
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||||
set(SPD_BASE_ARGS
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||||
-reflection -deps=gcc -DFFX_GPU=1)
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||||
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||||
set(SPD_PERMUTATION_ARGS
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-DFFX_SPD_OPTION_LINEAR_SAMPLE={0,1}
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||||
-DFFX_SPD_OPTION_WAVE_INTEROP_LDS={0,1}
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||||
-DFFX_SPD_OPTION_DOWNSAMPLE_FILTER={0,1,2})
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||||
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||||
set(SPD_INCLUDE_ARGS
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||||
"${FFX_GPU_PATH}"
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||||
"${FFX_GPU_PATH}/spd")
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||||
|
||||
if (NOT SPD_SHADER_EXT)
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||||
set(SPD_SHADER_EXT *)
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||||
endif()
|
||||
|
||||
file(GLOB SPD_SHADERS
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||||
"shaders/spd/ffx_spd_downsample_pass.${SPD_SHADER_EXT}")
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||||
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||||
compile_shaders_with_depfile(
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||||
"${FFX_SC_EXECUTABLE}"
|
||||
"${SPD_BASE_ARGS}" "${SPD_API_BASE_ARGS}" "${SPD_PERMUTATION_ARGS}" "${SPD_INCLUDE_ARGS}"
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||||
"${SPD_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" SPD_PERMUTATION_OUTPUTS)
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||||
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||||
add_shader_output("${SPD_PERMUTATION_OUTPUTS}")
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||||
1014
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd.h
vendored
Normal file
1014
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
181
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_callbacks_glsl.h
vendored
Normal file
181
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_callbacks_glsl.h
vendored
Normal file
@@ -0,0 +1,181 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "ffx_spd_resources.h"
|
||||
|
||||
#if defined(FFX_GPU)
|
||||
#include "ffx_core.h"
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||||
|
||||
#ifndef FFX_PREFER_WAVE64
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||||
#define FFX_PREFER_WAVE64
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||||
#endif // #ifndef FFX_PREFER_WAVE64
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||||
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||||
#if defined(FFX_SPD_BIND_CB_SPD)
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layout (set = 0, binding = FFX_SPD_BIND_CB_SPD, std140) uniform cbFSR1_t
|
||||
{
|
||||
FfxUInt32 mips;
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||||
FfxUInt32 numWorkGroups;
|
||||
FfxUInt32x2 workGroupOffset;
|
||||
FfxFloat32x2 invInputSize; // Only used for linear sampling mode
|
||||
FfxFloat32x2 padding;
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||||
} cbFSR1;
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||||
#endif
|
||||
|
||||
|
||||
FfxUInt32 Mips()
|
||||
{
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||||
return cbFSR1.mips;
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||||
}
|
||||
|
||||
FfxUInt32 NumWorkGroups()
|
||||
{
|
||||
return cbFSR1.numWorkGroups;
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||||
}
|
||||
|
||||
FfxUInt32x2 WorkGroupOffset()
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||||
{
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||||
return cbFSR1.workGroupOffset;
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||||
}
|
||||
|
||||
FfxFloat32x2 InvInputSize()
|
||||
{
|
||||
return cbFSR1.invInputSize;
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||||
}
|
||||
|
||||
layout (set = 0, binding = 1000) uniform sampler s_LinearClamp;
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||||
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||||
// SRVs
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#if defined FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC
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layout (set = 0, binding = FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC) uniform texture2DArray r_input_downsample_src;
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||||
#endif
|
||||
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||||
// UAV declarations
|
||||
#if defined FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC
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||||
layout (set = 0, binding = FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC, std430) coherent buffer rw_internal_global_atomic_t
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||||
{
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||||
FfxUInt32 counter[6];
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||||
} rw_internal_global_atomic;
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||||
#endif
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||||
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||||
#if defined FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP
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layout (set = 0, binding = FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP, rgba32f) coherent uniform image2DArray rw_input_downsample_src_mid_mip;
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#endif
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||||
|
||||
#if defined FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS
|
||||
layout (set = 0, binding = FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS, rgba32f) uniform image2DArray rw_input_downsample_src_mips[SPD_MAX_MIP_LEVELS+1];
|
||||
#endif
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
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||||
FfxFloat16x4 SampleSrcImageH(FfxFloat32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
FfxFloat32x2 textureCoord = FfxFloat32x2(uv) * InvInputSize() + InvInputSize();
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||||
FfxFloat32x4 result = textureLod(sampler2DArray(r_input_downsample_src, s_LinearClamp), FfxFloat32x3(textureCoord, slice), 0);
|
||||
return FfxFloat16x4(ffxSrgbFromLinear(result.x), ffxSrgbFromLinear(result.y), ffxSrgbFromLinear(result.z), result.w);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
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||||
FfxFloat16x4 LoadSrcImageH(FfxFloat32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return FfxFloat16x4(imageLoad(rw_input_downsample_src_mips[0], FfxInt32x3(uv, slice)));
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
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||||
void StoreSrcMipH(FfxFloat16x4 value, FfxInt32x2 uv, FfxUInt32 slice, FfxUInt32 mip)
|
||||
{
|
||||
imageStore(rw_input_downsample_src_mips[mip], FfxInt32x3(uv, slice), FfxFloat32x4(value));
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
FfxFloat16x4 LoadMidMipH(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return FfxFloat16x4(imageLoad(rw_input_downsample_src_mid_mip, FfxInt32x3(uv, slice)));
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
void StoreMidMipH(FfxFloat16x4 value, FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
imageStore(rw_input_downsample_src_mid_mip, FfxInt32x3(uv, slice), FfxFloat32x4(value));\
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||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#else // FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
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||||
FfxFloat32x4 SampleSrcImage(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
FfxFloat32x2 textureCoord = FfxFloat32x2(uv) * InvInputSize() + InvInputSize();
|
||||
FfxFloat32x4 result = textureLod(sampler2DArray(r_input_downsample_src, s_LinearClamp), FfxFloat32x3(textureCoord, slice), 0);
|
||||
return FfxFloat32x4(ffxSrgbFromLinear(result.x), ffxSrgbFromLinear(result.y), ffxSrgbFromLinear(result.z), result.w);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
FfxFloat32x4 LoadSrcImage(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return imageLoad(rw_input_downsample_src_mips[0], FfxInt32x3(uv, slice));
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||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
void StoreSrcMip(FfxFloat32x4 value, FfxInt32x2 uv, FfxUInt32 slice, FfxUInt32 mip)
|
||||
{
|
||||
imageStore(rw_input_downsample_src_mips[mip], FfxInt32x3(uv, slice), value);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
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||||
FfxFloat32x4 LoadMidMip(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return imageLoad(rw_input_downsample_src_mid_mip, FfxInt32x3(uv, slice));
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
void StoreMidMip(FfxFloat32x4 value, FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
imageStore(rw_input_downsample_src_mid_mip, FfxInt32x3(uv, slice), value);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
void IncreaseAtomicCounter(FFX_PARAMETER_IN FfxUInt32 slice, FFX_PARAMETER_INOUT FfxUInt32 counter)
|
||||
{
|
||||
counter = atomicAdd(rw_internal_global_atomic.counter[slice], 1);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
void ResetAtomicCounter(FFX_PARAMETER_IN FfxUInt32 slice)
|
||||
{
|
||||
rw_internal_global_atomic.counter[slice] = 0;
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
|
||||
#endif // #if defined(FFX_GPU)
|
||||
218
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_callbacks_hlsl.h
vendored
Normal file
218
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_callbacks_hlsl.h
vendored
Normal file
@@ -0,0 +1,218 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "ffx_spd_resources.h"
|
||||
|
||||
#if defined(FFX_GPU)
|
||||
#ifdef __hlsl_dx_compiler
|
||||
#pragma dxc diagnostic push
|
||||
#pragma dxc diagnostic ignored "-Wambig-lit-shift"
|
||||
#endif //__hlsl_dx_compiler
|
||||
#include "ffx_core.h"
|
||||
#ifdef __hlsl_dx_compiler
|
||||
#pragma dxc diagnostic pop
|
||||
#endif //__hlsl_dx_compiler
|
||||
|
||||
#ifndef FFX_PREFER_WAVE64
|
||||
#define FFX_PREFER_WAVE64
|
||||
#endif // #ifndef FFX_PREFER_WAVE64
|
||||
|
||||
#pragma warning(disable: 3205) // conversion from larger type to smaller
|
||||
|
||||
#define FFX_DECLARE_SRV_REGISTER(regIndex) t##regIndex
|
||||
#define FFX_DECLARE_UAV_REGISTER(regIndex) u##regIndex
|
||||
#define FFX_DECLARE_CB_REGISTER(regIndex) b##regIndex
|
||||
#define FFX_SPD_DECLARE_SRV(regIndex) register(FFX_DECLARE_SRV_REGISTER(regIndex))
|
||||
#define FFX_SPD_DECLARE_UAV(regIndex) register(FFX_DECLARE_UAV_REGISTER(regIndex))
|
||||
#define FFX_SPD_DECLARE_CB(regIndex) register(FFX_DECLARE_CB_REGISTER(regIndex))
|
||||
|
||||
#if defined(FFX_SPD_BIND_CB_SPD)
|
||||
cbuffer cbSPD : FFX_SPD_DECLARE_CB(FFX_SPD_BIND_CB_SPD)
|
||||
{
|
||||
FfxUInt32 mips;
|
||||
FfxUInt32 numWorkGroups;
|
||||
FfxUInt32x2 workGroupOffset;
|
||||
FfxFloat32x2 invInputSize; // Only used for linear sampling mode
|
||||
FfxFloat32x2 padding;
|
||||
|
||||
#define FFX_SPD_CONSTANT_BUFFER_1_SIZE 8 // Number of 32-bit values. This must be kept in sync with the cbSPD size.
|
||||
};
|
||||
#else
|
||||
#define mips 0
|
||||
#define numWorkGroups 0
|
||||
#define workGroupOffset 0
|
||||
#define invInputSize 0
|
||||
#define padding 0
|
||||
#endif
|
||||
|
||||
#define FFX_SPD_ROOTSIG_STRINGIFY(p) FFX_SPD_ROOTSIG_STR(p)
|
||||
#define FFX_SPD_ROOTSIG_STR(p) #p
|
||||
#define FFX_SPD_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_SPD_ROOTSIG_STRINGIFY(FFX_SPD_RESOURCE_IDENTIFIER_COUNT) ")), " \
|
||||
"DescriptorTable(SRV(t0, numDescriptors = " FFX_SPD_ROOTSIG_STRINGIFY(FFX_SPD_RESOURCE_IDENTIFIER_COUNT) ")), " \
|
||||
"CBV(b0), " \
|
||||
"StaticSampler(s0, filter = FILTER_MIN_MAG_LINEAR_MIP_POINT, " \
|
||||
"addressU = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"addressV = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"addressW = TEXTURE_ADDRESS_CLAMP, " \
|
||||
"comparisonFunc = COMPARISON_NEVER, " \
|
||||
"borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )]
|
||||
|
||||
#if defined(FFX_SPD_EMBED_ROOTSIG)
|
||||
#define FFX_SPD_EMBED_ROOTSIG_CONTENT FFX_SPD_ROOTSIG
|
||||
#else
|
||||
#define FFX_SPD_EMBED_ROOTSIG_CONTENT
|
||||
#endif // #if FFX_SPD_EMBED_ROOTSIG
|
||||
|
||||
FfxUInt32 Mips()
|
||||
{
|
||||
return mips;
|
||||
}
|
||||
|
||||
FfxUInt32 NumWorkGroups()
|
||||
{
|
||||
return numWorkGroups;
|
||||
}
|
||||
|
||||
FfxUInt32x2 WorkGroupOffset()
|
||||
{
|
||||
return workGroupOffset;
|
||||
}
|
||||
|
||||
FfxFloat32x2 InvInputSize()
|
||||
{
|
||||
return invInputSize;
|
||||
}
|
||||
|
||||
SamplerState s_LinearClamp : register(s0);
|
||||
|
||||
// SRVs
|
||||
#if defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
Texture2DArray<FfxFloat32x4> r_input_downsample_src : FFX_SPD_DECLARE_SRV(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC);
|
||||
#endif
|
||||
|
||||
// UAV declarations
|
||||
#if defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
struct SpdGlobalAtomicBuffer { FfxUInt32 counter[6]; };
|
||||
globallycoherent RWStructuredBuffer<SpdGlobalAtomicBuffer> rw_internal_global_atomic : FFX_SPD_DECLARE_UAV(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC);
|
||||
#endif
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
globallycoherent RWTexture2DArray<FfxFloat32x4> rw_input_downsample_src_mid_mip : FFX_SPD_DECLARE_UAV(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP);
|
||||
#endif
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
RWTexture2DArray<FfxFloat32x4> rw_input_downsample_src_mips[SPD_MAX_MIP_LEVELS+1] : FFX_SPD_DECLARE_UAV(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS);
|
||||
#endif
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
FfxFloat16x4 SampleSrcImageH(FfxFloat32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
FfxFloat32x2 textureCoord = FfxFloat32x2(uv) * InvInputSize() + InvInputSize();
|
||||
FfxFloat32x4 result = r_input_downsample_src.SampleLevel(s_LinearClamp, FfxFloat32x3(textureCoord, slice), 0);
|
||||
return FfxFloat16x4(ffxSrgbFromLinear(result.x), ffxSrgbFromLinear(result.y), ffxSrgbFromLinear(result.z), result.w);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
FfxFloat16x4 LoadSrcImageH(FfxFloat32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return FfxFloat16x4(rw_input_downsample_src_mips[0][FfxUInt32x3(uv, slice)]);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
void StoreSrcMipH(FfxFloat16x4 value, FfxInt32x2 uv, FfxUInt32 slice, FfxUInt32 mip)
|
||||
{
|
||||
rw_input_downsample_src_mips[mip][FfxUInt32x3(uv, slice)] = FfxFloat32x4(value);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
FfxFloat16x4 LoadMidMipH(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return FfxFloat16x4(rw_input_downsample_src_mid_mip[FfxUInt32x3(uv, slice)]);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
void StoreMidMipH(FfxFloat16x4 value, FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
rw_input_downsample_src_mid_mip[FfxUInt32x3(uv, slice)] = FfxFloat32x4(value);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#else // FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
FfxFloat32x4 SampleSrcImage(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
FfxFloat32x2 textureCoord = FfxFloat32x2(uv) * InvInputSize() + InvInputSize();
|
||||
FfxFloat32x4 result = r_input_downsample_src.SampleLevel(s_LinearClamp, FfxFloat32x3(textureCoord, slice), 0);
|
||||
return FfxFloat32x4(ffxSrgbFromLinear(result.x), ffxSrgbFromLinear(result.y), ffxSrgbFromLinear(result.z), result.w);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_SRV_INPUT_DOWNSAMPLE_SRC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
FfxFloat32x4 LoadSrcImage(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return rw_input_downsample_src_mips[0][FfxUInt32x3(uv, slice)];
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
void StoreSrcMip(FfxFloat32x4 value, FfxInt32x2 uv, FfxUInt32 slice, FfxUInt32 mip)
|
||||
{
|
||||
rw_input_downsample_src_mips[mip][FfxUInt32x3(uv, slice)] = value;
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MIPS)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
FfxFloat32x4 LoadMidMip(FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
return rw_input_downsample_src_mid_mip[FfxUInt32x3(uv, slice)];
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
void StoreMidMip(FfxFloat32x4 value, FfxInt32x2 uv, FfxUInt32 slice)
|
||||
{
|
||||
rw_input_downsample_src_mid_mip[FfxUInt32x3(uv, slice)] = value;
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP)
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
void IncreaseAtomicCounter(FFX_PARAMETER_IN FfxUInt32 slice, FFX_PARAMETER_INOUT FfxUInt32 counter)
|
||||
{
|
||||
InterlockedAdd(rw_internal_global_atomic[0].counter[slice], 1, counter);
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
|
||||
#if defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
void ResetAtomicCounter(FFX_PARAMETER_IN FfxUInt32 slice)
|
||||
{
|
||||
rw_internal_global_atomic[0].counter[slice] = 0;
|
||||
}
|
||||
#endif // defined(FFX_SPD_BIND_UAV_INTERNAL_GLOBAL_ATOMIC)
|
||||
|
||||
#endif // #if defined(FFX_GPU)
|
||||
171
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_downsample.h
vendored
Normal file
171
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_downsample.h
vendored
Normal file
@@ -0,0 +1,171 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#include "ffx_core.h"
|
||||
|
||||
#if FFX_HALF
|
||||
#define FFX_SPD_PACKED_ONLY 1
|
||||
#endif // FFX_HALF
|
||||
|
||||
#if FFX_SPD_OPTION_LINEAR_SAMPLE
|
||||
#define SPD_LINEAR_SAMPLER 1
|
||||
#endif // FFX_SPD_OPTION_LINEAR_SAMPLE
|
||||
|
||||
#if FFX_SPD_OPTION_WAVE_INTEROP_LDS
|
||||
#define FFX_SPD_NO_WAVE_OPERATIONS 1
|
||||
#endif // FFX_SPD_OPTION_WAVE_INTEROP_LDS
|
||||
|
||||
FFX_GROUPSHARED FfxUInt32 spdCounter;
|
||||
|
||||
void SpdIncreaseAtomicCounter(FfxUInt32 slice)
|
||||
{
|
||||
IncreaseAtomicCounter(slice, spdCounter);
|
||||
}
|
||||
|
||||
FfxUInt32 SpdGetAtomicCounter()
|
||||
{
|
||||
return spdCounter;
|
||||
}
|
||||
|
||||
void SpdResetAtomicCounter(FfxUInt32 slice)
|
||||
{
|
||||
ResetAtomicCounter(slice);
|
||||
}
|
||||
|
||||
#if FFX_HALF
|
||||
|
||||
FFX_GROUPSHARED FfxFloat16x2 spdIntermediateRG[16][16];
|
||||
FFX_GROUPSHARED FfxFloat16x2 spdIntermediateBA[16][16];
|
||||
|
||||
FfxFloat16x4 SpdLoadSourceImageH(FfxInt32x2 tex, FfxUInt32 slice)
|
||||
{
|
||||
#if defined SPD_LINEAR_SAMPLER
|
||||
return SampleSrcImageH(tex, slice);
|
||||
#else
|
||||
return LoadSrcImageH(tex, slice);
|
||||
#endif // SPD_LINEAR_SAMPLER
|
||||
}
|
||||
|
||||
FfxFloat16x4 SpdLoadH(FfxInt32x2 p, FfxUInt32 slice)
|
||||
{
|
||||
return LoadMidMipH(p, slice);
|
||||
}
|
||||
|
||||
void SpdStoreH(FfxInt32x2 pix, FfxFloat16x4 value, FfxUInt32 mip, FfxUInt32 slice)
|
||||
{
|
||||
if (mip == 5)
|
||||
StoreMidMipH(value, pix, slice);
|
||||
else
|
||||
StoreSrcMipH(value, pix, slice, mip + 1);
|
||||
}
|
||||
|
||||
FfxFloat16x4 SpdLoadIntermediateH(FfxUInt32 x, FfxUInt32 y)
|
||||
{
|
||||
return FfxFloat16x4(
|
||||
spdIntermediateRG[x][y].x,
|
||||
spdIntermediateRG[x][y].y,
|
||||
spdIntermediateBA[x][y].x,
|
||||
spdIntermediateBA[x][y].y);
|
||||
}
|
||||
|
||||
void SpdStoreIntermediateH(FfxUInt32 x, FfxUInt32 y, FfxFloat16x4 value)
|
||||
{
|
||||
spdIntermediateRG[x][y] = value.xy;
|
||||
spdIntermediateBA[x][y] = value.zw;
|
||||
}
|
||||
|
||||
FfxFloat16x4 SpdReduce4H(FfxFloat16x4 v0, FfxFloat16x4 v1, FfxFloat16x4 v2, FfxFloat16x4 v3)
|
||||
{
|
||||
#if FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 1
|
||||
return min(min(v0, v1), min(v2, v3));
|
||||
#elif FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 2
|
||||
return max(max(v0, v1), max(v2, v3));
|
||||
#else
|
||||
return (v0 + v1 + v2 + v3) * FfxFloat16(0.25);
|
||||
#endif
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
FFX_GROUPSHARED FfxFloat32 spdIntermediateR[16][16];
|
||||
FFX_GROUPSHARED FfxFloat32 spdIntermediateG[16][16];
|
||||
FFX_GROUPSHARED FfxFloat32 spdIntermediateB[16][16];
|
||||
FFX_GROUPSHARED FfxFloat32 spdIntermediateA[16][16];
|
||||
|
||||
FfxFloat32x4 SpdLoadSourceImage(FfxInt32x2 tex, FfxUInt32 slice)
|
||||
{
|
||||
#if defined SPD_LINEAR_SAMPLER
|
||||
return SampleSrcImage(tex, slice);
|
||||
#else
|
||||
return LoadSrcImage(tex, slice);
|
||||
#endif // SPD_LINEAR_SAMPLER
|
||||
}
|
||||
|
||||
FfxFloat32x4 SpdLoad(FfxInt32x2 tex, FfxUInt32 slice)
|
||||
{
|
||||
return LoadMidMip(tex, slice);
|
||||
}
|
||||
|
||||
void SpdStore(FfxInt32x2 pix, FfxFloat32x4 outValue, FfxUInt32 mip, FfxUInt32 slice)
|
||||
{
|
||||
if (mip == 5)
|
||||
StoreMidMip(outValue, pix, slice);
|
||||
else
|
||||
StoreSrcMip(outValue, pix, slice, mip + 1);
|
||||
}
|
||||
|
||||
FfxFloat32x4 SpdLoadIntermediate(FfxUInt32 x, FfxUInt32 y)
|
||||
{
|
||||
return FfxFloat32x4(spdIntermediateR[x][y], spdIntermediateG[x][y], spdIntermediateB[x][y], spdIntermediateA[x][y]);
|
||||
}
|
||||
|
||||
void SpdStoreIntermediate(FfxUInt32 x, FfxUInt32 y, FfxFloat32x4 value)
|
||||
{
|
||||
spdIntermediateR[x][y] = value.x;
|
||||
spdIntermediateG[x][y] = value.y;
|
||||
spdIntermediateB[x][y] = value.z;
|
||||
spdIntermediateA[x][y] = value.w;
|
||||
}
|
||||
|
||||
FfxFloat32x4 SpdReduce4(FfxFloat32x4 v0, FfxFloat32x4 v1, FfxFloat32x4 v2, FfxFloat32x4 v3)
|
||||
{
|
||||
#if FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 1
|
||||
return ffxMin(ffxMin(v0, v1), ffxMin(v2, v3));
|
||||
#elif FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 2
|
||||
return ffxMax(ffxMax(v0, v1), ffxMax(v2, v3));
|
||||
#else
|
||||
return (v0 + v1 + v2 + v3) * 0.25;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // FFX_HALF
|
||||
|
||||
#include "spd/ffx_spd.h"
|
||||
|
||||
void DOWNSAMPLE(FfxUInt32 LocalThreadId, FfxUInt32x3 WorkGroupId)
|
||||
{
|
||||
#if FFX_HALF
|
||||
SpdDownsampleH(WorkGroupId.xy, LocalThreadId, Mips(), NumWorkGroups(), WorkGroupId.z, WorkGroupOffset());
|
||||
#else
|
||||
SpdDownsample(WorkGroupId.xy, LocalThreadId, Mips(), NumWorkGroups(), WorkGroupId.z, WorkGroupOffset());
|
||||
#endif // FFX_HALF
|
||||
}
|
||||
58
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_resources.h
vendored
Normal file
58
betterRenderer/thirdparty/fsr2/include/FidelityFX/gpu/spd/ffx_spd_resources.h
vendored
Normal file
@@ -0,0 +1,58 @@
|
||||
// This file is part of the FidelityFX SDK.
|
||||
//
|
||||
// Copyright (C) 2024 Advanced Micro Devices, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef FFX_SPD_RESOURCES_H
|
||||
#define FFX_SPD_RESOURCES_H
|
||||
|
||||
#if defined(FFX_CPU) || defined(FFX_GPU)
|
||||
|
||||
// Assumes a maximum on 12 mips. If larger base resolution support is added,
|
||||
// extra mip resources need to also be added
|
||||
#define SPD_MAX_MIP_LEVELS 12
|
||||
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_NULL 0
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_GLOBAL_ATOMIC 1
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MID_MIPMAP 2
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC 3 // same as FFX_SPD_RESOURCE_DOWNSAMPLE_SRC_MIPMAP_0
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_0 3
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_1 4
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_2 5
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_3 6
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_4 7
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_5 8
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_6 9
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_7 10
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_8 11
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_9 12
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_10 13
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_11 14
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INPUT_DOWNSAMPLE_SRC_MIPMAP_12 15
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_INTERNAL_GLOBAL_ATOMIC 16
|
||||
|
||||
#define FFX_SPD_RESOURCE_IDENTIFIER_COUNT 17
|
||||
|
||||
// CBV resource definitions
|
||||
#define FFX_SPD_CONSTANTBUFFER_IDENTIFIER_SPD 0
|
||||
|
||||
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
|
||||
|
||||
#endif // FFX_SPD_RESOURCES_H
|
||||
Reference in New Issue
Block a user