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Some renaming

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2025-04-15 01:32:56 +02:00
parent 12d6a1578d
commit a39d972126
864 changed files with 29 additions and 34 deletions

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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/// @defgroup VKBackend Vulkan Backend
/// FidelityFX SDK native backend implementation for Vulkan.
///
/// @ingroup Backends
#pragma once
#include <vulkan/vulkan.h>
#include <FidelityFX/host/ffx_interface.h>
#if defined(__cplusplus)
extern "C" {
#endif // #if defined(__cplusplus)
/// FFX specific callback type when submitting a command buffer to a queue.
typedef VkResult (*PFN_vkQueueSubmitFFX)(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
typedef struct VkQueueInfoFFX
{
VkQueue queue;
uint32_t familyIndex;
PFN_vkQueueSubmitFFX submitFunc;
} VkQueueInfoFFX;
/// Structure holding additional information to effectively replace the game swapchain by the frame interpolation one.
/// Some notes on the queues:
/// - please pass the queue, its family (for queue family ownership transfer purposes) and an optional function if you want to control concurrent submissions
/// - game queue: the queue where the replacement of vkQueuePresentKHR is called. This queue should have Graphics and Compute capabilities (Transfer is implied as per Vulkan specification).
/// It can be shared with the engine. No Submit function is necessary.
/// The code assumes that the UI texture is owned by that queue family when present is called.
/// - async compute queue: optional queue with Compute capability (Transfer is implied as per Vulkan specification). If used by the engine, prefer not to enable the async compute path of FSR3 Frame interpolation.
/// - present queue: queue with Graphics, Compute or Transfer capability, and Present support. This queue cannot be used by the engine. Otherwise, some deadlock can occur.
/// - image acquire queue: this one doesn't need any capability. Strongly prefer a queue not used by the engine. The main graphics queue can work too but it might delay the signaling of the semaphore/fence when acquiring a new image, negatively impacting the performance.
typedef struct VkFrameInterpolationInfoFFX
{
VkPhysicalDevice physicalDevice;
VkDevice device;
VkQueueInfoFFX gameQueue;
VkQueueInfoFFX asyncComputeQueue;
VkQueueInfoFFX presentQueue;
VkQueueInfoFFX imageAcquireQueue;
const VkAllocationCallbacks* pAllocator;
} VkFrameInterpolationInfoFFX;
/// Query how much memory is required for the Vulkan backend's scratch buffer.
///
/// @param [in] physicalDevice A pointer to the VkPhysicalDevice device.
/// @param [in] maxContexts The maximum number of simultaneous effect contexts that will share the backend.
/// (Note that some effects contain internal contexts which count towards this maximum)
///
/// @returns
/// The size (in bytes) of the required scratch memory buffer for the VK backend.
///
/// @ingroup VKBackend
FFX_API size_t ffxGetScratchMemorySizeVK(VkPhysicalDevice physicalDevice, size_t maxContexts);
/// Convenience structure to hold all VK-related device information
typedef struct VkDeviceContext {
VkDevice vkDevice; /// The Vulkan device
VkPhysicalDevice vkPhysicalDevice; /// The Vulkan physical device
PFN_vkGetDeviceProcAddr vkDeviceProcAddr; /// The device's function address table
} VkDeviceContext;
/// Create a <c><i>FfxDevice</i></c> from a <c><i>VkDevice</i></c>.
///
/// @param [in] vkDeviceContext A pointer to a VKDeviceContext that holds all needed information
///
/// @returns
/// An abstract FidelityFX device.
///
/// @ingroup VKBackend
FFX_API FfxDevice ffxGetDeviceVK(VkDeviceContext* vkDeviceContext);
/// Populate an interface with pointers for the VK backend.
///
/// @param [out] backendInterface A pointer to a <c><i>FfxInterface</i></c> structure to populate with pointers.
/// @param [in] device A pointer to the VkDevice device.
/// @param [in] scratchBuffer A pointer to a buffer of memory which can be used by the DirectX(R)12 backend.
/// @param [in] scratchBufferSize The size (in bytes) of the buffer pointed to by <c><i>scratchBuffer</i></c>.
/// @param [in] maxContexts The maximum number of simultaneous effect contexts that will share the backend.
/// (Note that some effects contain internal contexts which count towards this maximum)
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_CODE_INVALID_POINTER The <c><i>interface</i></c> pointer was <c><i>NULL</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxErrorCode ffxGetInterfaceVK(
FfxInterface* backendInterface,
FfxDevice device,
void* scratchBuffer,
size_t scratchBufferSize,
size_t maxContexts);
/// Create a <c><i>FfxCommandList</i></c> from a <c><i>VkCommandBuffer</i></c>.
///
/// @param [in] cmdBuf A pointer to the Vulkan command buffer.
///
/// @returns
/// An abstract FidelityFX command list.
///
/// @ingroup VKBackend
FFX_API FfxCommandList ffxGetCommandListVK(VkCommandBuffer cmdBuf);
/// Create a <c><i>FfxPipeline</i></c> from a <c><i>VkPipeline</i></c>.
///
/// @param [in] pipeline A pointer to the Vulkan pipeline.
///
/// @returns
/// An abstract FidelityFX pipeline.
///
/// @ingroup VKBackend
FFX_API FfxPipeline ffxGetPipelineVK(VkPipeline pipeline);
/// Fetch a <c><i>FfxResource</i></c> from a <c><i>GPUResource</i></c>.
///
/// @param [in] vkResource A pointer to the (agnostic) VK resource.
/// @param [in] ffxResDescription An <c><i>FfxResourceDescription</i></c> for the resource representation.
/// @param [in] ffxResName (optional) A name string to identify the resource in debug mode.
/// @param [in] state The state the resource is currently in.
///
/// @returns
/// An abstract FidelityFX resources.
///
/// @ingroup VKBackend
FFX_API FfxResource ffxGetResourceVK(void* vkResource,
FfxResourceDescription ffxResDescription,
const wchar_t* ffxResName,
FfxResourceStates state = FFX_RESOURCE_STATE_COMPUTE_READ);
/// Fetch a <c><i>FfxSurfaceFormat</i></c> from a VkFormat.
///
/// @param [in] format The VkFormat to convert to <c><i>FfxSurfaceFormat</i></c>.
///
/// @returns
/// An <c><i>FfxSurfaceFormat</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxSurfaceFormat ffxGetSurfaceFormatVK(VkFormat format);
/// Fetch a <c><i>FfxResourceDescription</i></c> from an existing VkBuffer.
///
/// @param [in] buffer The VkBuffer resource to create a <c><i>FfxResourceDescription</i></c> for.
/// @param [in] createInfo The VkBufferCreateInfo of the buffer
/// @param [in] additionalUsages Optional <c><i>FfxResourceUsage</i></c> flags needed for select resource mapping.
///
/// @returns
/// An <c><i>FfxResourceDescription</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxResourceDescription ffxGetBufferResourceDescriptionVK(const VkBuffer buffer,
const VkBufferCreateInfo createInfo,
FfxResourceUsage additionalUsages = FFX_RESOURCE_USAGE_READ_ONLY);
/// Fetch a <c><i>FfxResourceDescription</i></c> from an existing VkImage.
///
/// @param [in] image The VkImage resource to create a <c><i>FfxResourceDescription</i></c> for.
/// @param [in] createInfo The VkImageCreateInfo of the buffer
/// @param [in] additionalUsages Optional <c><i>FfxResourceUsage</i></c> flags needed for select resource mapping.
///
/// @returns
/// An <c><i>FfxResourceDescription</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxResourceDescription ffxGetImageResourceDescriptionVK(const VkImage image,
const VkImageCreateInfo createInfo,
FfxResourceUsage additionalUsages = FFX_RESOURCE_USAGE_READ_ONLY);
/// Fetch a <c><i>FfxCommandQueue</i></c> from an existing VkQueue.
///
/// @param [in] commandQueue The VkQueue to create a <c><i>FfxCommandQueue</i></c> from.
///
/// @returns
/// An <c><i>FfxCommandQueue</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxCommandQueue ffxGetCommandQueueVK(VkQueue commandQueue);
/// Fetch a <c><i>FfxSwapchain</i></c> from an existing VkSwapchainKHR.
///
/// @param [in] pSwapchain The VkSwapchainKHR to create a <c><i>FfxSwapchain</i></c> from.
///
/// @returns
/// An <c><i>FfxSwapchain</i></c>.
///
/// @ingroup VKBackend
FFX_API FfxSwapchain ffxGetSwapchainVK(VkSwapchainKHR swapchain);
/// Fetch a VkSwapchainKHR from an existing <c><i>FfxSwapchain</i></c>.
///
/// @param [in] ffxSwapchain The <c><i>FfxSwapchain</i></c> to fetch an VkSwapchainKHR from.
///
/// @returns
/// An VkSwapchainKHR object.
///
/// @ingroup VKBackend
FFX_API VkSwapchainKHR ffxGetVKSwapchain(FfxSwapchain ffxSwapchain);
/// Replaces the current swapchain with the provided <c><i>FfxSwapchain</i></c>.
///
/// @param [in] gameQueue The <c><i>FfxCommandQueue</i></c> presentation will occur on.
/// @param [in,out] gameSwapChain The current <c><i>FfxSwapchain</i></c> to replace, optional. If not NULL, the swapchain will be destroyed. On return, it will hold the <c><i>FfxSwapchain</i></c> to use for frame interpolation presentation.
/// @param [in] swapchainCreateInfo The <c><i>VkSwapchainCreateInfoKHR</i></c> of the current swapchain. Its oldSwapchain member should be VK_NULL_HANDLE or the same as gameSwapChain.
/// @param [in] frameInterpolationInfo The <c><i>VkFrameInterpolationInfoFFX</i></c> containing additional information for swapchain replacement.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_INVALID_ARGUMENT One of the parameters is invalid. If the returned <c><i>gameSwapChain</i></c> is NULL, the old swapchain has been destroyed.
/// @retval
/// FFX_ERROR_BACKEND_API_ERROR Internal generic error. If the returned <c><i>gameSwapChain</i></c> is NULL, the old swapchain has been destroyed.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxErrorCode ffxReplaceSwapchainForFrameinterpolationVK(FfxCommandQueue gameQueue,
FfxSwapchain& gameSwapChain,
const VkSwapchainCreateInfoKHR* swapchainCreateInfo,
const VkFrameInterpolationInfoFFX* frameInterpolationInfo);
/// Waits for the <c><i>FfxSwapchain</i></c> to complete presentation.
///
/// @param [in] gameSwapChain The <c><i>FfxSwapchain</i></c> to wait on.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_INVALID_ARGUMENT Could not query the interface for the frame interpolation swap chain.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxErrorCode ffxWaitForPresents(FfxSwapchain gameSwapChain);
/// Registers a <c><i>FfxResource</i></c> to use for UI with the provided <c><i>FfxSwapchain</i></c>.
///
/// @param [in] gameSwapChain The <c><i>FfxSwapchain</i></c> to to register the UI resource with.
/// @param [in] uiResource The <c><i>FfxResource</i></c> representing the UI resource.
/// @param [in] flags A set of <c><i>FfxUiCompositionFlags</i></c>.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_INVALID_ARGUMENT Could not query the interface for the frame interpolation swap chain.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxErrorCode ffxRegisterFrameinterpolationUiResourceVK(FfxSwapchain gameSwapChain, FfxResource uiResource, uint32_t flags);
/// Fetches a <c><i>FfxCommandList</i></c> from the <c><i>FfxSwapchain</i></c>.
///
/// @param [in] gameSwapChain The <c><i>FfxSwapchain</i></c> to get a <c><i>FfxCommandList</i></c> from.
/// @param [out] gameCommandlist The <c><i>FfxCommandList</i></c> from the provided <c><i>FfxSwapchain</i></c>.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_INVALID_ARGUMENT Could not query the interface for the frame interpolation swap chain.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxErrorCode ffxGetFrameinterpolationCommandlistVK(FfxSwapchain gameSwapChain, FfxCommandList& gameCommandlist);
/// Fetches a <c><i>FfxResource</i></c> representing the backbuffer from the <c><i>FfxSwapchain</i></c>.
///
/// @param [in] gameSwapChain The <c><i>FfxSwapchain</i></c> to get a <c><i>FfxResource</i></c> backbuffer from.
///
/// @returns
/// An abstract FidelityFX resources for the swapchain backbuffer.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxResource ffxGetFrameinterpolationTextureVK(FfxSwapchain gameSwapChain);
/// Sets a <c><i>FfxFrameGenerationConfig</i></c> to the internal FrameInterpolationSwapChain (in the backend).
///
/// @param [in] config The <c><i>FfxFrameGenerationConfig</i></c> to set.
///
/// @retval
/// FFX_OK The operation completed successfully.
/// @retval
/// FFX_ERROR_INVALID_ARGUMENT Could not query the interface for the frame interpolation swap chain.
///
/// @ingroup VKFrameInterpolation
FFX_API FfxErrorCode ffxSetFrameGenerationConfigToSwapchainVK(FfxFrameGenerationConfig const* config);
typedef VkResult (*PFN_vkCreateSwapchainFFX)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain, const VkFrameInterpolationInfoFFX* pFrameInterpolationInfo);
/// Function to get he number of presents. This is useful when using frame interpolation
typedef uint64_t (*PFN_getLastPresentCountFFX)(VkSwapchainKHR);
/// Structure holding the replacement function pointers for frame interpolation to work
/// Not all extensions are supported for now
/// Regarding specific functions:
/// - queuePresentKHR: when using this one, the presenting image should be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL state
/// - getLastPresentCount: this function isn't part of Vulkan but the engine can use it to get the real number of presented frames since the swapchain creation
struct FfxSwapchainReplacementFunctions
{
PFN_vkCreateSwapchainFFX createSwapchainFFX;
PFN_vkDestroySwapchainKHR destroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR getSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR acquireNextImageKHR;
PFN_vkQueuePresentKHR queuePresentKHR;
PFN_vkSetHdrMetadataEXT setHdrMetadataEXT;
PFN_getLastPresentCountFFX getLastPresentCountFFX;
};
FFX_API FfxErrorCode ffxGetSwapchainReplacementFunctionsVK(FfxDevice device, FfxSwapchainReplacementFunctions* functions);
#if defined(__cplusplus)
}
#endif // #if defined(__cplusplus)