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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 19:09:20 +02:00

build 200120. pantograph valves, emergency brake sound, sound proofing tweak, minor vehicle logic bug fixes, minor gfx renderer bug fixes

This commit is contained in:
tmj-fstate
2020-01-20 18:51:18 +01:00
parent cf02c37ea7
commit a501c09b0f
16 changed files with 533 additions and 602 deletions

423
Train.cpp
View File

@@ -1816,6 +1816,10 @@ void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Comm
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
if( Train->mvOccupied->DirectionForward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive )
@@ -1831,6 +1835,10 @@ void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Comm
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
if( Train->mvOccupied->DirectionBackward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive )
@@ -1854,6 +1862,11 @@ void TTrain::OnCommand_reverserforwardhigh( TTrain *Train, command_data const &C
void TTrain::OnCommand_reverserforward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
// HACK: try to move the reverser one position back, in case it's set to "high forward"
OnCommand_reverserdecrease( Train, Command );
@@ -1877,6 +1890,10 @@ void TTrain::OnCommand_reverserneutral( TTrain *Train, command_data const &Comma
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
while( ( Train->mvOccupied->DirActive < 0 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
@@ -1892,6 +1909,10 @@ void TTrain::OnCommand_reverserbackward( TTrain *Train, command_data const &Comm
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
if( Train->mvOccupied->DirActive > -1 ) {
while( ( Train->mvOccupied->DirActive > -1 )
@@ -1987,14 +2008,7 @@ void TTrain::OnCommand_batterydisable( TTrain *Train, command_data const &Comman
if( false == Train->mvOccupied->Battery ) { return; } // already off
if( Train->mvOccupied->BatterySwitch( false ) ) {
// side-effects
if( false == Train->mvControlled->ConverterFlag ) {
// if there's no (low voltage) power source left, drop pantographs
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
Train->mvOccupied->BatterySwitch( false );
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggBatteryButton.type() == TGaugeType::push ) {
@@ -2007,78 +2021,66 @@ void TTrain::OnCommand_batterydisable( TTrain *Train, command_data const &Comman
void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantFrontUp ) {
// turn on...
OnCommand_pantographraisefront( Train, Command );
auto const &pantograph { Train->mvControlled->Pantographs[ end::front ] };
auto const state {
pantograph.valve.is_enabled
| pantograph.is_active }; // fallback for impulse switches
if( state ) {
OnCommand_pantographlowerfront( Train, Command );
}
else {
// ...or turn off
OnCommand_pantographlowerfront( Train, Command );
OnCommand_pantographraisefront( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
// NOTE: this routine is used also by dedicated raise and lower commands
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OperatePantographValve( end::front, operation_t::none );
}
}
}
void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantRearUp ) {
// turn on...
OnCommand_pantographraiserear( Train, Command );
auto const &pantograph { Train->mvControlled->Pantographs[ end::rear ] };
auto const state {
pantograph.valve.is_enabled
| pantograph.is_active }; // fallback for impulse switches
if( state ) {
OnCommand_pantographlowerrear( Train, Command );
}
else {
// ...or turn off
OnCommand_pantographlowerrear( Train, Command );
OnCommand_pantographraiserear( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
// NOTE: this routine is used also by dedicated raise and lower commands
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OperatePantographValve( end::rear, operation_t::none );
}
}
}
void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &Command ) {
if( Train->ggPantFrontButton.SubModel == nullptr ) { return; }
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( true == Train->mvControlled->PantFrontUp ) { return; } // already up
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantFront( true ) ) {
Train->mvControlled->PantFrontSP = false;
}
Train->mvControlled->OperatePantographValve( end::front, operation_t::enable );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
@@ -2086,26 +2088,14 @@ void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &
void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &Command ) {
if( Train->ggPantRearButton.SubModel == nullptr ) { return; }
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( true == Train->mvControlled->PantRearUp ) { return; } // already up
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantRear( true ) ) {
Train->mvControlled->PantRearSP = false;
}
Train->mvControlled->OperatePantographValve( end::rear, operation_t::enable );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
}
@@ -2113,38 +2103,14 @@ void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &C
void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command ) {
if( ( Train->ggPantFrontButton.SubModel == nullptr )
&& ( Train->ggPantFrontButtonOff.SubModel == nullptr ) ) {
// no buttons, either there's other switch types or none whatsoever
return;
}
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantFrontButtonOff.SubModel == nullptr ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
return;
}
}
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
if( false == Train->mvControlled->PantFrontUp ) { return; } // already down
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantFront( false ) ) {
Train->mvControlled->PantFrontSP = false;
}
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->OperatePantographValve( end::front, operation_t::disable );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
@@ -2152,40 +2118,16 @@ void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &
void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command ) {
if( ( Train->ggPantRearButton.SubModel == nullptr )
&& ( Train->ggPantRearButtonOff.SubModel == nullptr ) ) {
// no buttons, either there's other switch types or none whatsoever
return;
}
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->ggPantSelectButton.SubModel ) { return; }
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantRearButtonOff.SubModel == nullptr ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
return;
}
}
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
if( false == Train->mvControlled->PantRearUp ) { return; } // already down
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantRear( false ) ) {
Train->mvControlled->PantRearSP = false;
}
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->OperatePantographValve( end::rear, operation_t::disable );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
OnCommand_pantographtogglefront( Train, Command );
}
}
@@ -2201,48 +2143,19 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
return;
}
if( Train->ggPantAllDownButton.type() == TGaugeType::push ) {
// impulse switch
if( Train->ggPantAllDownButton.type() == TGaugeType::toggle ) {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// press the button
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
Train->mvControlled->DropAllPantographs( false == Train->mvControlled->PantAllDown );
// visual feedback
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// release the button
// visual feedback
Train->ggPantAllDownButton.UpdateValue( 0.0 );
Train->ggPantAllDownButton.UpdateValue( ( Train->mvControlled->PantAllDown ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// HACK: use current switch position to determine (intended) state
if( Train->ggPantAllDownButton.GetDesiredValue() < 0.05 ) {
// currenty inactive, activate it
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// currently active, move it back to neutral position
// visual feedback
Train->ggPantAllDownButton.UpdateValue( 0.0 );
}
}
// impulse switch
Train->mvControlled->DropAllPantographs( Command.action == GLFW_PRESS );
// visual feedback
Train->ggPantAllDownButton.UpdateValue( ( Command.action == GLFW_PRESS ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
@@ -2250,12 +2163,16 @@ void TTrain::OnCommand_pantographselectnext( TTrain *Train, command_data const &
if( Command.action != GLFW_PRESS ) { return; }
if( Train->ggPantSelectButton.SubModel == nullptr ) { return; }
Train->change_pantograph_selection( 1 );
}
void TTrain::OnCommand_pantographselectprevious( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_PRESS ) { return; }
if( Command.action != GLFW_PRESS ) { return; }
if( Train->ggPantSelectButton.SubModel == nullptr ) { return; }
Train->change_pantograph_selection( -1 );
}
@@ -2264,59 +2181,47 @@ void TTrain::OnCommand_pantographraiseselected( TTrain *Train, command_data cons
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggPantSelectedButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// raise selected
Train->change_pantograph_selection_state( true );
}
else if( Command.action == GLFW_RELEASE ) {
if( Command.action == GLFW_PRESS ) {
// raise selected
Train->mvControlled->OperatePantographsValve(
Train->ggPantSelectedButton.type() == TGaugeType::toggle ?
operation_t::enable :
operation_t::enable_on );
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
Train->mvControlled->OperatePantographsValve( operation_t::enable_off );
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// raise selected
Train->change_pantograph_selection_state( true );
}
}
}
void TTrain::OnCommand_pantographlowerselected( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggPantSelectedDownButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
// lower selected
Train->change_pantograph_selection_state( false );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( Command.action == GLFW_PRESS ) {
// lower selected
Train->mvControlled->OperatePantographsValve(
Train->ggPantSelectedDownButton.type() == TGaugeType::toggle ?
operation_t::disable :
operation_t::disable_on );
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ) {
Train->mvControlled->OperatePantographsValve( operation_t::disable_off );
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
// lower selected
Train->change_pantograph_selection_state( false );
}
}
}
void TTrain::change_pantograph_selection( int const Change, bool const Force ) {
void TTrain::change_pantograph_selection( int const Change ) {
auto const initialstate { m_pantselection };
@@ -2324,55 +2229,16 @@ void TTrain::change_pantograph_selection( int const Change, bool const Force ) {
// visual feedback
ggPantSelectButton.UpdateValue( m_pantselection );
if( ( m_pantselection == initialstate ) && ( false == Force ) ) { return; } // no change, nothing to do
if( m_pantselection == initialstate ) { return; } // no change, nothing to do
// crude way to determine whether pantograph state change is automatic
// if there's button to raise/lower selected panthograph, we presume the change has to be invoked manually
if( ggPantSelectedButton.SubModel != nullptr ) { return; }
// raise or lower pantographs according to new requested state
auto const swapends{ cab_to_end() != end::front };
// configure pantograph valves matching the new state
auto const swapends { cab_to_end() != end::front };
// check desired states for both pantographs; value: whether the pantograph should be raised
auto const frontstate{ ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 1 : 3 ) ) };
auto const rearstate{ ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 3 : 1 ) ) };
// potentially adjust front pantograph state
if( mvControlled->PantFrontUp != frontstate ) {
// TBD, TODO: impulse switch should only work when the power is on?
if( mvControlled->PantFront( frontstate ) == frontstate ) {
mvControlled->PantFrontSP = false;
}
}
// potentially adjust rear pantograph state
if( mvControlled->PantRearUp != rearstate ) {
// TBD, TODO: impulse switch should only work when the power is on?
if( mvControlled->PantRear( rearstate ) == rearstate ) {
mvControlled->PantRearSP = false;
}
}
}
void TTrain::change_pantograph_selection_state( bool const State ) {
auto const swapends { cab_to_end() != end::front };
// check desired states for both pantographs; value: whether the pantograph should be raised
auto const frontselected { ( m_pantselection == 0 ) || ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 1 : 3 ) ) };
auto const rearselected { ( m_pantselection == 0 ) || ( m_pantselection == 2 ) || ( m_pantselection == ( swapends ? 3 : 1 ) ) };
// potentially adjust front pantograph state
if( ( true == frontselected )
&& ( mvControlled->PantFrontUp != State ) ) {
// TBD, TODO: impulse switch should only work when the power is on?
if( mvControlled->PantFront( State ) == State ) {
mvControlled->PantFrontSP = false;
}
}
// potentially adjust rear pantograph state
if( ( true == rearselected )
&& ( mvControlled->PantRearUp != State ) ) {
// TBD, TODO: impulse switch should only work when the power is on?
if( mvControlled->PantRear( State ) == State ) {
mvControlled->PantRearSP = false;
}
}
// potentially adjust pantograph valves
mvControlled->OperatePantographValve( end::front, ( frontstate ? operation_t::enable : operation_t::disable ) );
mvControlled->OperatePantographValve( end::rear, ( rearstate ? operation_t::enable : operation_t::disable ) );
}
void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) {
@@ -3031,11 +2897,6 @@ void TTrain::OnCommand_converterdisable( TTrain *Train, command_data const &Comm
&& ( false == TestFlag( Train->mvControlled->EngDmgFlag, 4 ) ) ) {
Train->mvControlled->ConvOvldFlag = false;
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
@@ -5909,8 +5770,8 @@ bool TTrain::Update( double const Deltatime )
cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1];
asCarName[i] = p->name();
if( p->MoverParameters->EnginePowerSource.SourceType == TPowerSource::CurrentCollector ) {
bPants[iUnitNo - 1][end::front] = ( bPants[iUnitNo - 1][end::front] || p->MoverParameters->PantFrontUp );
bPants[iUnitNo - 1][end::rear] = ( bPants[iUnitNo - 1][end::rear] || p->MoverParameters->PantRearUp );
bPants[iUnitNo - 1][end::front] = ( bPants[iUnitNo - 1][end::front] || p->MoverParameters->Pantographs[end::front].is_active );
bPants[iUnitNo - 1][end::rear] = ( bPants[iUnitNo - 1][end::rear] || p->MoverParameters->Pantographs[end::rear].is_active );
}
bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic));
bSlip[i] = p->MoverParameters->SlippingWheels;
@@ -6784,14 +6645,15 @@ bool TTrain::Update( double const Deltatime )
ggRadioVolumePrevious.Update();
ggRadioVolumeNext.Update();
ggDepartureSignalButton.Update();
/*
ggPantFrontButton.Update();
ggPantRearButton.Update();
ggPantSelectedButton.Update();
ggPantFrontButtonOff.Update();
ggPantRearButtonOff.Update();
ggPantSelectedDownButton.Update();
*/
ggPantAllDownButton.Update();
ggPantSelectedDownButton.Update();
ggPantSelectedButton.Update();
ggPantSelectButton.Update();
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
@@ -6898,7 +6760,7 @@ bool TTrain::Update( double const Deltatime )
mvControlled->AntiSlippingBrake();
}
}
/*
// NOTE: crude way to have the pantographs go back up if they're dropped due to insufficient pressure etc
// TODO: rework it into something more elegant, when redoing the whole consist/unit/cab etc arrangement
if( ( DynamicObject->Mechanik == nullptr )
@@ -6931,6 +6793,7 @@ bool TTrain::Update( double const Deltatime )
}
}
}
*/
/*
// check whether we should raise the pantographs, based on volume in pantograph tank
// NOTE: disabled while switch state isn't preserved while moving between compartments
@@ -8100,13 +7963,15 @@ void TTrain::clear_cab_controls()
ggConverterOffButton.Clear();
ggConverterLocalButton.Clear();
ggMainButton.Clear();
/*
ggPantFrontButton.Clear();
ggPantRearButton.Clear();
ggPantSelectedButton.Clear();
ggPantFrontButtonOff.Clear();
ggPantRearButtonOff.Clear();
ggPantSelectedDownButton.Clear();
*/
ggPantAllDownButton.Clear();
ggPantSelectedButton.Clear();
ggPantSelectedDownButton.Clear();
ggPantSelectButton.Clear();
ggPantCompressorButton.Clear();
ggPantCompressorValve.Clear();
@@ -8250,34 +8115,36 @@ void TTrain::set_cab_controls( int const Cab ) {
}
ggRadioChannelSelector.PutValue( RadioChannel() - 1 );
// pantographs
/*
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantFrontButton.SubModel ) {
ggPantFrontButton.PutValue(
( mvControlled->PantFrontUp ?
( mvControlled->Pantographs[end::front].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantFrontButtonOff.SubModel ) {
ggPantFrontButtonOff.PutValue(
( mvControlled->PantFrontUp ?
0.f :
1.f ) );
( mvControlled->Pantographs[end::front].valve.is_disabled ?
1.f :
0.f ) );
}
}
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantRearButton.SubModel ) {
ggPantRearButton.PutValue(
( mvControlled->PantRearUp ?
( mvControlled->Pantographs[end::rear].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantRearButtonOff.SubModel ) {
ggPantRearButtonOff.PutValue(
( mvControlled->PantRearUp ?
0.f :
1.f ) );
( mvControlled->Pantographs[end::rear].valve.is_disabled ?
1.f :
0.f ) );
}
}
*/
// front/end pantograph selection is relative to occupied cab
m_pantselection = (
m_pantselection == 1 ? ( cab_to_end( Cab ) == cab_to_end() ? 1 : 3 ) :
@@ -8287,34 +8154,16 @@ void TTrain::set_cab_controls( int const Cab ) {
ggPantSelectButton.PutValue( m_pantselection );
}
if( ggPantSelectedButton.type() == TGaugeType::toggle ) {
if( ggPantSelectButton.SubModel ) {
auto const swapends{ cab_to_end( Cab ) != end::front };
auto const pantraised{ (
m_pantselection == 0 ? false :
m_pantselection == 1 ? ( swapends ? mvControlled->PantFrontUp : mvControlled->PantRearUp ) :
m_pantselection == 2 ? ( mvControlled->PantFrontUp & mvControlled->PantRearUp ) :
m_pantselection == 3 ? ( swapends ? mvControlled->PantRearUp : mvControlled->PantFrontUp ) :
false ) };
ggPantSelectedButton.PutValue(
( pantraised ?
1.f :
0.f ) );
}
ggPantSelectedButton.PutValue(
( mvControlled->PantsValve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantSelectedDownButton.type() == TGaugeType::toggle ) {
if( ggPantSelectedDownButton.SubModel ) {
auto const swapends{ cab_to_end( Cab ) != end::front };
auto const pantraised{ (
m_pantselection == 0 ? false :
m_pantselection == 1 ? ( swapends ? mvControlled->PantFrontUp : mvControlled->PantRearUp ) :
m_pantselection == 2 ? ( mvControlled->PantFrontUp & mvControlled->PantRearUp ) :
m_pantselection == 3 ? ( swapends ? mvControlled->PantRearUp : mvControlled->PantFrontUp ) :
false ) };
ggPantSelectedDownButton.PutValue(
( pantraised ?
0.f :
1.f ) );
}
ggPantSelectedDownButton.PutValue(
( mvControlled->PantsValve.is_disabled ?
1.f :
0.f ) );
}
// auxiliary compressor
ggPantCompressorValve.PutValue(
@@ -8805,10 +8654,12 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{ "radiovolume_sw:", ggRadioVolumeSelector },
{ "radiovolumeprev_sw:", ggRadioVolumePrevious },
{ "radiovolumenext_sw:", ggRadioVolumeNext },
/*
{ "pantfront_sw:", ggPantFrontButton },
{ "pantrear_sw:", ggPantRearButton },
{ "pantfrontoff_sw:", ggPantFrontButtonOff },
{ "pantrearoff_sw:", ggPantRearButtonOff },
*/
{ "pantalloff_sw:", ggPantAllDownButton },
{ "pantselected_sw:", ggPantSelectedButton },
{ "pantselectedoff_sw:", ggPantSelectedDownButton },
@@ -8879,7 +8730,11 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
std::unordered_map<std::string, bool *> const autoboolgauges = {
{ "doormode_sw:", &mvOccupied->Doors.remote_only },
{ "doorstep_sw:", &mvOccupied->Doors.step_enabled },
{ "coolingfans_sw:", &mvControlled->RVentForceOn }
{ "coolingfans_sw:", &mvControlled->RVentForceOn },
{ "pantfront_sw:", &mvControlled->Pantographs[end::front].valve.is_enabled },
{ "pantrear_sw:", &mvControlled->Pantographs[end::rear].valve.is_enabled },
{ "pantfrontoff_sw:", &mvControlled->Pantographs[end::front].valve.is_disabled },
{ "pantrearoff_sw:", &mvControlled->Pantographs[end::rear].valve.is_disabled }
};
{
auto lookup = autoboolgauges.find( Label );