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60
global_include/interfaces/IMaterial.h
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60
global_include/interfaces/IMaterial.h
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#pragma once
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#include <glm/glm.hpp>
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#include <string>
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#include <optional>
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#include "ITexture.h"
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struct IMaterial
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{
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virtual void finalize(bool Loadnow) = 0;
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virtual bool update() = 0;
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virtual float get_or_guess_opacity() const = 0;
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virtual bool is_translucent() const = 0;
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virtual glm::vec2 GetSize() const = 0;
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virtual std::string GetName() const = 0;
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virtual std::optional<float> GetSelfillum() const = 0;
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virtual int GetShadowRank() const = 0;
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virtual texture_handle GetTexture(int slot) const = 0;
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static IMaterial *null_material()
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{
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static struct NullMaterial : public IMaterial
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{
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virtual void finalize(bool Loadnow) override {}
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virtual bool update() override
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{
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return false;
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}
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virtual float get_or_guess_opacity() const override
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{
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return 1.f;
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}
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virtual bool is_translucent() const override
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{
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return false;
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}
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virtual glm::vec2 GetSize() const override
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{
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return {-1.f, -1.f};
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}
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virtual std::string GetName() const override
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{
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return "";
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}
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virtual std::optional<float> GetSelfillum() const override
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{
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return std::nullopt;
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}
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virtual int GetShadowRank() const override
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{
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return 0;
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}
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virtual texture_handle GetTexture(int slot) const override
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{
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return 0;
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}
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} null_material{};
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return &null_material;
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}
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};
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