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@@ -1744,7 +1744,7 @@ struct ImGuiListClipper
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#define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
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#define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF
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#define IM_COL32_BLACK IM_COL32(0,0,0,255) // Opaque black
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#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Transparent black = 0x00000000
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#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0) // Forward black = 0x00000000
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// Helper: ImColor() implicitly converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
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// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
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@@ -4150,7 +4150,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
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ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
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ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
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}
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ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
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ImGui::SetNextWindowBgAlpha(0.35f); // Forward background
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if (ImGui::Begin("Example: Simple overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav))
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{
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ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
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