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merge manul
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10
manul/renderer/source/topo_utils.h
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10
manul/renderer/source/topo_utils.h
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#pragma once
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#include <Model3d.h>
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struct MaTopologyUtils {
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void ConvertTopology(gfx::index_array &Indices, gfx::vertex_array &Vertices,
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int const Typ) const;
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};
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