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fix(track): the cab keeps the shake a track doesn't replace, and the editor redraws all that an edit changes
The side sway from the lateral acceleration now goes off only on a track with a sideways value, and the random jolts on one with a vertical or a sideways value. Dips at the rail joints and cross level alone replace neither. On a switch it goes by the path set and what its joined tracks allow. An edit in the editor also rebuilds the other switches of a joined group with the tracks they meet, and the tracks of a rail run whose joints moved. Removing a track does the same. While dragging, the tracks further off wait until the drag ends. The clatter of a bogie's axles was right: the followers stand at the pivots and the offsets are the places of the wheel sets. The misleading name goes. Also what Sonar had left: a parameter as a span, a const method, a struct and its member apart, commented out code, and a function of the grading tool split, with the same output.
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@@ -93,7 +93,8 @@ class editor_track
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static bool can_edit_geometry(TTrack const &Track, std::string &Reason);
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static bool is_supported(TTrack const &Track);
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static void commit(std::vector<TTrack *> const &Tracks);
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// Dragging: on the way, what follows them from further off waits for the commit at the end of it
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static void commit(std::vector<TTrack *> const &Tracks, bool const Dragging = false);
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static void commit_parameters(TTrack &Track);
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static glm::dvec3 point_position(TTrack const &Track, point_ref const &Point);
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@@ -350,6 +351,8 @@ class editor_track
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static void bind_switch_path(TTrack &Switch, int const Path);
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static void store_switch_path(TTrack &Switch, int const Path);
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static void rebuild_geometry(TTrack &Track);
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// adds the tracks whose shape goes by a change of the given from further off: by the switches they meet, and by rail joints running on through them
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static void add_followers(std::vector<TTrack *> &Tracks);
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static TTrack *clone(TTrack const &Template);
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static TTrack *load_text(std::string const &Text, TTrack const *Template, std::string const &Name);
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static void move_straight(straight const &Line, glm::dvec3 const &Start, glm::dvec3 const &End, std::function<bool(TTrack const *)> const &Member);
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