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Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer
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@@ -158,6 +158,8 @@ public:
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virtual auto Camera_Position() const -> glm::dvec3 { return glm::dvec3( 0.0 ); }
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// maintenance methods
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virtual void Update( double const Deltatime ) = 0;
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// the main loop begins a frame, before it reads the input: a renderer keeping the latency low waits here (reflex of vulkan)
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virtual void Frame_Start() {}
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virtual void Update_Pick_Control() = 0;
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virtual void Update_Pick_Node() = 0;
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virtual auto Update_Mouse_Position() -> glm::dvec3 = 0;
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