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Add DLSS Frame Generation (gfx.framegeneration x2/x3/x4) and Reflex (gfx.reflex) to the Vulkan renderer
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@@ -50,7 +50,8 @@ class imgui_backend : public imgui_renderer
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}
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// records the frame of imgui into Commands, in a rendering to an image of Extent and Format begun by the renderer. Srgb: the
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// image encodes the colour itself
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void record(command_stream *Commands, VkExtent2D Extent, VkFormat Format, bool Srgb);
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// Keep: the frame of imgui stays for another record (the same user interface in more than one image)
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void record(command_stream *Commands, VkExtent2D Extent, VkFormat Format, bool Srgb, bool Keep = false);
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// the frame of imgui is dropped (nothing to draw it to)
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void skip()
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{
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