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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 06:49:19 +02:00

maintenance: minor code touch ups

This commit is contained in:
tmj-fstate
2017-11-01 02:54:31 +01:00
parent ffbaacdb0e
commit a700d36ea7
20 changed files with 53 additions and 46 deletions

View File

@@ -183,15 +183,13 @@ public:
};
void InitialRotate(bool doit);
void BinInit(TSubModel *s, float4x4 *m, std::vector<std::string> *t, std::vector<std::string> *n, bool dynamic);
void ReplacableSet(material_handle const *r, int a)
{
static void ReplacableSet(material_handle const *r, int a) {
ReplacableSkinId = r;
iAlpha = a;
};
iAlpha = a; };
void Name_Material( std::string const &Name );
void Name( std::string const &Name );
// Ra: funkcje do budowania terenu z E3D
int Flags() { return iFlags; };
int Flags() const { return iFlags; };
void UnFlagNext() { iFlags &= 0x00FFFFFF; };
void ColorsSet( glm::vec3 const &Ambient, glm::vec3 const &Diffuse, glm::vec3 const &Specular );
// sets light level (alpha component of illumination color) to specified value
@@ -200,7 +198,7 @@ public:
return fMatrix ? *(fMatrix->TranslationGet()) + v_TransVector : v_TransVector; }
inline float3 Translation2Get() {
return *(fMatrix->TranslationGet()) + Child->Translation1Get(); }
material_handle GetMaterial() {
material_handle GetMaterial() const {
return m_material; }
void ParentMatrix(float4x4 *m);
float MaxY( float4x4 const &m );
@@ -249,8 +247,8 @@ public:
void SaveToBinFile(std::string const &FileName);
int Flags() const { return iFlags; };
void Init();
std::string NameGet() { return m_filename; };
int TerrainCount();
std::string NameGet() const { return m_filename; };
int TerrainCount() const;
TSubModel * TerrainSquare(int n);
void deserialize(std::istream &s, size_t size, bool dynamic);
};