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https://github.com/MaSzyna-EU07/maszyna.git
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maintenance: minor code touch ups
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@@ -394,7 +394,7 @@ basic_cell::register_end( TTraction *Traction ) {
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// find a vehicle located nearest to specified point, within specified radius, optionally ignoring vehicles without drivers. reurns: located vehicle and distance
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std::tuple<TDynamicObject *, float>
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basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) {
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basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlycontrolled, bool const Findbycoupler ) const {
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TDynamicObject *vehiclenearest { nullptr };
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float leastdistance { std::numeric_limits<float>::max() };
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@@ -429,7 +429,7 @@ basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlyco
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// finds a path with one of its ends located in specified point. returns: located path and id of the matching endpoint
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std::tuple<TTrack *, int>
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basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) {
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basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) const {
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Math3D::vector3 point { Point.x, Point.y, Point.z }; // sad workaround until math classes unification
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int endpointid;
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@@ -449,7 +449,7 @@ basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) {
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// finds a traction piece with one of its ends located in specified point. returns: located traction piece and id of the matching endpoint
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std::tuple<TTraction *, int>
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basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) {
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basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) const {
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int endpointid;
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@@ -468,7 +468,7 @@ basic_cell::find( glm::dvec3 const &Point, TTraction const *Exclude ) {
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// finds a traction piece located nearest to specified point, sharing section with specified other piece and powered in specified direction. returns: located traction piece
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std::tuple<TTraction *, int, float>
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basic_cell::find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) {
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basic_cell::find( glm::dvec3 const &Point, TTraction const *Other, int const Currentdirection ) const {
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TTraction
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*tractionnearest { nullptr };
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