mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 22:39:18 +02:00
shader changes
This commit is contained in:
21
renderer.cpp
21
renderer.cpp
@@ -25,7 +25,6 @@ opengl_renderer GfxRenderer;
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extern TWorld World;
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int const EU07_PICKBUFFERSIZE{1024}; // size of (square) textures bound with the pick framebuffer
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int const EU07_ENVIRONMENTBUFFERSIZE{256}; // size of (square) environmental cube map texture
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void opengl_light::apply_intensity(float const Factor)
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{
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@@ -222,9 +221,9 @@ bool opengl_renderer::Init(GLFWwindow *Window)
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return false;
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m_env_rb = std::make_unique<gl::renderbuffer>();
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m_env_rb->alloc(GL_DEPTH_COMPONENT24, EU07_ENVIRONMENTBUFFERSIZE, EU07_ENVIRONMENTBUFFERSIZE);
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m_env_rb->alloc(GL_DEPTH_COMPONENT24, gl::ENVMAP_SIZE, gl::ENVMAP_SIZE);
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m_env_tex = std::make_unique<gl::cubemap>();
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m_env_tex->alloc(GL_RGB16F, EU07_ENVIRONMENTBUFFERSIZE, EU07_ENVIRONMENTBUFFERSIZE, GL_RGB, GL_FLOAT);
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m_env_tex->alloc(GL_RGB16F, gl::ENVMAP_SIZE, gl::ENVMAP_SIZE, GL_RGB, GL_FLOAT);
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m_empty_cubemap = std::make_unique<gl::cubemap>();
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m_empty_cubemap->alloc(GL_RGB16F, 16, 16, GL_RGB, GL_FLOAT);
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@@ -451,9 +450,8 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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glDebug("rendermode::shadows");
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// bias (TBD: here or in glsl?)
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// glEnable(GL_POLYGON_OFFSET_FILL);
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// glPolygonOffset(1.0f, 1.0f);
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glPolygonOffset(1.0f, 1.0f);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_DEPTH_TEST);
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@@ -474,7 +472,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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m_shadowpass = m_renderpass;
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// glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_POLYGON_OFFSET_FILL);
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m_shadow_fb->unbind();
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@@ -487,9 +485,8 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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{
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glDebug("rendermode::cabshadows");
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// bias (TBD: here or in glsl?)
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// glEnable(GL_POLYGON_OFFSET_FILL);
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// glPolygonOffset(1.0f, 1.0f);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(1.0f, 1.0f);
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glEnable(GL_DEPTH_TEST);
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@@ -507,7 +504,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
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Render_cab(World.Train->Dynamic(), true);
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m_cabshadowpass = m_renderpass;
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// glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_POLYGON_OFFSET_FILL);
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m_cabshadows_fb->unbind();
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@@ -623,7 +620,7 @@ bool opengl_renderer::Render_reflections()
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m_environmentupdatetime = timestamp;
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m_environmentupdatelocation = m_renderpass.camera.position();
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glViewport(0, 0, EU07_ENVIRONMENTBUFFERSIZE, EU07_ENVIRONMENTBUFFERSIZE);
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glViewport(0, 0, gl::ENVMAP_SIZE, gl::ENVMAP_SIZE);
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for (m_environmentcubetextureface = 0; m_environmentcubetextureface < 6; ++m_environmentcubetextureface)
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{
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m_env_fb->attach(*m_env_tex, m_environmentcubetextureface, GL_COLOR_ATTACHMENT0);
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