diff --git a/simulation/simulationstateserializer.cpp b/simulation/simulationstateserializer.cpp index 0a694336..51c84c88 100644 --- a/simulation/simulationstateserializer.cpp +++ b/simulation/simulationstateserializer.cpp @@ -437,7 +437,7 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch nodeTransform.Rotation = Scratchpad.location.rotation; //nodeTransform.Scale = Scratchpad.location.scale; - auto lodController = CS.AddComponent(CSEntity); + auto lodController = CS.AddComponent(CSEntity); lodController.RangeMax = nodedata.range_max; lodController.RangeMin = nodedata.range_min;