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gfx renderers standardization, bug fixes
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@@ -1092,7 +1092,7 @@ debug_panel::update_section_renderer( std::vector<text_line> &Output ) {
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// gfx renderer data
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auto textline =
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"FoV: " + to_string( Global.FieldOfView / Global.ZoomFactor, 1 )
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+ ", Draw range x " + to_string( Global.fDistanceFactor, 1 )
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+ ", Draw range: " + to_string( Global.BaseDrawRange * Global.fDistanceFactor, 0 ) + "m"
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// + "; sectors: " + std::to_string( GfxRenderer->m_drawcount )
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// + ", FPS: " + to_string( Timer::GetFPS(), 2 );
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+ ", FPS: " + std::to_string( static_cast<int>(std::round(GfxRenderer->Framerate())) );
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