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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 12:49:18 +02:00

gfx renderers standardization, bug fixes

This commit is contained in:
tmj-fstate
2019-11-07 00:28:59 +01:00
parent d06fad3b89
commit a74402804d
13 changed files with 348 additions and 165 deletions

View File

@@ -204,8 +204,10 @@ class opengl33_renderer : public gfx_renderer {
void setup_matrices();
void setup_drawing(bool const Alpha = false);
void setup_shadow_map(opengl_texture *tex, renderpass_config conf);
void setup_shadow_color( glm::vec4 const &Shadowcolor );
void setup_env_map(gl::cubemap *tex);
void setup_environment_light(TEnvironmentType const Environment = e_flat);
void setup_sunlight_intensity( float const Factor = 1.f);
// runs jobs needed to generate graphics for specified render pass
void Render_pass(viewport_config &vp, rendermode const Mode);
// creates dynamic environment cubemap
@@ -309,6 +311,7 @@ class opengl33_renderer : public gfx_renderer {
GLuint64 m_gllasttime = 0;
double m_precipitationrotation;
float m_pointsize{ 8.f };
glm::mat4 perspective_projection(float fov, float aspect, float z_near, float z_far);
glm::mat4 perpsective_frustumtest_projection(float fov, float aspect, float z_near, float z_far);