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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 04:56:35 +01:00

refactor(track): the rail layout value types (crossings, sizes, check and guard rails, cuts, bands, fills, treads, layout) and the wheel and rail constants live in world/RailLayout.h in track_rails instead of inside TTrack

This commit is contained in:
maj00r
2026-10-14 09:21:19 +02:00
parent 2143cfc043
commit a88774d279
6 changed files with 189 additions and 165 deletions

View File

@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include "utilities/Classes.h"
#include "world/Segment.h"
#include "world/RailLayout.h"
#include "model/material.h"
#include "scene/scenenode.h"
#include "utilities/Names.h"
@@ -299,132 +300,12 @@ public:
int RouteDraw() const;
void Load(cParser *parser, glm::dvec3 const &pOrigin);
void init_segments( bool const Initial );
// where the inner rails of the two paths of a switch cross, found from their gauge lines behind the blades
struct switch_frog {
bool valid { false };
int side[ 2 ] {}; // rail profile of the crossing rail of each path, 1 right, -1 left
double at[ 2 ] {}; // distance of the crossing along each path
double blades[ 2 ] {}; // distance the blades take along each path
double angle { 0.0 };
};
switch_frog frog() const;
// where a rail of this track crosses a rail of another one, found from their gauge lines
struct rail_crossing {
TTrack *track { nullptr };
int path { 0 };
int side { 0 }; // rail profile of the crossing rail, 1 right, -1 left
double at { 0.0 }; // distance of the crossing along the path, past the ends where the track goes on
double angle { 0.0 };
double into { 0.0 }; // the path direction against the gauge normal of the other rail, above zero: going into the other track
double facing { 0.0 }; // the gauge normals of both rails against each other, below zero: an acute frog
bool nose { false }; // at an acute frog the rail goes on as the nose rail, the other one as the rail beside it
int otherpath { 0 };
int otherside { 0 }; // rail profile of the other rail, 1 right, -1 left
double otherat { 0.0 }; // distance of the crossing along the other path
bool aligned { true }; // both paths run the same way at the crossing
TTrack *owner { nullptr };
};
std::vector<rail_crossing> rail_crossings( bool const Joined = true );
// the size of the rail profile, out from the gauge face: positive outwards, the side of the head away from the track
struct rail_size {
double head { 0.0735 }; // how far the head reaches out
double height { 0.172 };
double low { -0.0385 }; // the reach of the profile inwards
double high { 0.1115 }; // the reach of the profile outwards
bool grooved { false };
double groove { 0.0 };
double lip { 0.0 };
double rim { 0.0 };
double crown { 0.0 };
double liptop { 0.0 };
double crest { 0.0 };
double tread { 0.0735 };
double ledge { 0.0 };
double web { 0.0365 };
double neck { -0.0467 };
std::vector<glm::dvec2> field, gauge;
};
rail_size rail_dimensions() const;
// a check rail beside a rail, how far its ends turn away from the running rail
struct check_rail {
double from { 0.0 };
double to { 0.0 };
double flarefrom { 0.0 };
double flareto { 0.0 };
double frombend { 0.0 };
double tobend { 0.0 };
};
using check_rail_set = std::array<std::array<std::vector<check_rail>, 2>, 2>; // path, right side
track_rails::switch_frog frog() const;
std::vector<track_rails::rail_crossing> rail_crossings( bool const Joined = true );
track_rails::rail_size rail_dimensions() const;
// the check rails beside the rails of each path, kept clear of the blades and the rails of other paths running inside them
check_rail_set check_rails( std::vector<rail_crossing> const &Crossings );
// a rail broken where another one crosses it: the part coming from below ends at end, the part going on starts at start
struct rail_cut {
double at { 0.0 };
double end { 0.0 };
double start { 0.0 };
std::vector<glm::dvec2> endoffsets, endextents, startoffsets, startextents;
std::vector<glm::dvec2> endrolled, startrolled; // how far out from the gauge line the wheels roll on the head, of the part coming from below and of the part going on
glm::dvec2 endmiter { 0.0 };
glm::dvec2 startmiter { 0.0 };
double endbend { 0.0 };
double startbend { 0.0 };
std::vector<glm::dvec2> endfit, startfit;
std::vector<glm::dvec2> endinner, startinner;
bool endcap { true };
bool startcap { true };
};
struct rail_plan {
std::vector<rail_cut> cuts;
};
// guard rails of a crossing at a wide angle: the rail profile laid inside the running rail across the flangeway, broken like the rails
struct guard_rail {
double from { 0.0 };
double to { 0.0 };
rail_plan plan;
bool flarefrom { true };
bool flareto { true };
glm::dvec2 frommiter { 0.0 };
glm::dvec2 tomiter { 0.0 };
bool through { true };
};
struct rail_band {
double at { 0.0 };
double into { 0.0 };
double facing { 0.0 };
double from { 0.0 };
double to { 0.0 };
bool whole { true };
};
struct rail_fill {
double from { 0.0 };
double to { 0.0 };
std::vector<glm::dvec2> inner, outer;
bool capfrom { false };
bool capto { false };
double lift { 0.0 };
bool web { false };
};
struct rail_tread {
double from { 0.0 };
double to { 0.0 };
material_handle material { 0 };
int anchor { 0 };
std::vector<glm::dvec2> edge;
std::vector<glm::dvec2> gauge;
bool below { false };
};
struct rail_layout {
rail_plan plans[ 2 ][ 2 ]; // path, right side
std::vector<rail_band> bands[ 2 ][ 2 ];
std::vector<rail_fill> fills[ 2 ][ 2 ];
std::vector<glm::dvec2> blocks[ 2 ][ 2 ];
std::vector<rail_tread> treads[ 2 ][ 2 ];
std::vector<guard_rail> guards[ 2 ][ 2 ];
std::vector<glm::dvec2> wingends[ 2 ][ 2 ]; // ends of the wing rails of other rails running along each rail, and which way they run there
check_rail_set checks;
std::vector<TTrack *> crossed; // tracks whose rails cross the rails of this one
};
rail_layout plan_rails( bool const Crossings );
track_rails::check_rail_set check_rails( std::vector<track_rails::rail_crossing> const &Crossings );
track_rails::rail_layout plan_rails( bool const Crossings );
void update_location();
bool AssignEvents();
bool AssignForcedEvents(basic_event *NewEventPlus, basic_event *NewEventMinus);
@@ -521,7 +402,7 @@ private:
void build_sleeper_transforms();
struct rail_drawing {
gfx::geometrybank_handle bank;
rail_size size;
track_rails::rail_size size;
float halfwidth { 0.f };
gfx::vertex_array checkshapes[ 2 ];
gfx::vertex_array plates[ 2 ];
@@ -530,7 +411,7 @@ private:
};
rail_drawing make_rail_drawing( gfx::geometrybank_handle const &Bank );
// a rail along a path from a distance on, in parts where other rails cross it, and the check rails beside it. false: no crossing, the rail is laid whole as before
bool lay_rail( rail_layout const &Layout, rail_drawing const &Drawing, int const Path, gfx::vertex_array const &Profile, int const Side, float const Texturelength, double const From, bool const Openstart, bool const Openend, geometryhandle_sequence &Geometry, geometryhandle_sequence &Cuts );
bool lay_rail( track_rails::rail_layout const &Layout, rail_drawing const &Drawing, int const Path, gfx::vertex_array const &Profile, int const Side, float const Texturelength, double const From, bool const Openstart, bool const Openend, geometryhandle_sequence &Geometry, geometryhandle_sequence &Cuts );
int blade_side( int const Path ) const;
material_handle rail_material( int const Path ) const;
glm::vec2 tread_band() const;