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synced 2026-03-22 15:05:03 +01:00
removed direct texture binding. binding is now done through texture manager
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@@ -449,9 +449,9 @@ bool TAnimModel::Init(std::string const &asName, std::string const &asReplacable
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asText = asReplacableTexture.substr(1, asReplacableTexture.length() - 1); // zapamiętanie tekstu
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else if (asReplacableTexture != "none")
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ReplacableSkinId[1] =
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TTexturesManager.GetTextureId( asReplacableTexture, "" );
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TextureManager.GetTextureId( asReplacableTexture, "" );
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if( ( ReplacableSkinId[ 1 ] != 0 )
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&& ( TTexturesManager.Texture( ReplacableSkinId[ 1 ] ).has_alpha ) ) {
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&& ( TextureManager.Texture( ReplacableSkinId[ 1 ] ).has_alpha ) ) {
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// tekstura z kanałem alfa - nie renderować w cyklu nieprzezroczystych
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iTexAlpha = 0x31310031;
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}
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