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Change Math3D::vector3 to glm::dvec3 in TCamera class
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@@ -378,7 +378,7 @@ openal_renderer::update( double const Deltatime ) {
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// orientation
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glm::dmat4 cameramatrix;
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Global.pCamera.SetMatrix( cameramatrix );
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auto cameraposition = Global.pCamera.Pos + (Global.viewport_move * glm::mat3(cameramatrix));
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auto cameraposition = Global.pCamera.Pos + glm::dvec3((Global.viewport_move * glm::mat3(cameramatrix)));
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cameramatrix = glm::dmat4(glm::inverse(Global.viewport_rotate)) * cameramatrix;
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auto rotationmatrix { glm::mat3{ cameramatrix } };
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glm::vec3 const orientation[] = {
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