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Change Math3D::vector3 to glm::dvec3 in TCamera class

This commit is contained in:
docentYT
2026-04-26 18:12:47 +02:00
parent dcfd34908a
commit aa24c55d2d
6 changed files with 26 additions and 15 deletions

View File

@@ -378,7 +378,7 @@ openal_renderer::update( double const Deltatime ) {
// orientation
glm::dmat4 cameramatrix;
Global.pCamera.SetMatrix( cameramatrix );
auto cameraposition = Global.pCamera.Pos + (Global.viewport_move * glm::mat3(cameramatrix));
auto cameraposition = Global.pCamera.Pos + glm::dvec3((Global.viewport_move * glm::mat3(cameramatrix)));
cameramatrix = glm::dmat4(glm::inverse(Global.viewport_rotate)) * cameramatrix;
auto rotationmatrix { glm::mat3{ cameramatrix } };
glm::vec3 const orientation[] = {