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Change Math3D::vector3 to glm::dvec3 in TCamera class
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@@ -14,6 +14,8 @@ http://mozilla.org/MPL/2.0/.
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namespace Math3D
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{
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glm::vec3 RotateY(glm::vec3 v, float angle);
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// Define this to have Math3D.cp generate a main which tests these classes
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//#define TEST_MATH3D
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